Morph explodes, or more implodes, clothes

Trying to figure out how to morph clothing. I export base obj, edit in blender then export out of blender. Morph loader pro loads the morph with no errors, but when I use the slider to apply the morph it just shrinks and wrinkles the entire peice of clothing like a wadded up tissue. It does this to the entire figure even if the morph created in blender only effects a small area of the mesh.

It looks a lot like if you exploded clothing in a dforce simulation. Except instead of exploding it into a larger mass it, I guess implodes is the best description, into a smaller crinkled mass.  What am I doing wrong?

Thanks

Comments

  • felisfelis Posts: 4,627

    In Blender you must only use operations that moves the vertices.

    Anything else will mess up the vertex order, and then DS will calculate a totelly different effect.

    Have you previously succesfully made a morph?

    If not, maybe try to do a simple morph, to check your workflow.

  • 3WC3WC Posts: 1,113

    Yes, it is very important to check "Keep vertex order" when importing or exporting.

  • TheKDTheKD Posts: 2,696

    I had the same thing happen exporting a simulated dforce dress, then importing it back in as a morph lol. When I dialed up the morph, the dress like crumpled to the floor into a ball lol.

  • sajikysajiky Posts: 28

    Thanks for the responses. I actually figured it out right before I checked back here lol. It was that I didn't have "Keep Vertex Order" selected when importing into Blender.

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