Changing UV tiling per texture
![bwise1701](https://secure.gravatar.com/avatar/d9d251122e9ea1e1bd2bef2221f544de?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fd9d251122e9ea1e1bd2bef2221f544de_100.png)
Is this not possible with the Image editor? I select one of the textures I'd like to modify from the overall material setting, select instance tiling tab and set Horizontal and Vertical Tiles to a different value but no effect.
Am I missing something?
Comments
Are you rendering? It won't show in preview.