Issue with ERC Freeze on morphing bones

mostlyhumanmostlyhuman Posts: 93
edited February 2020 in Daz Studio Discussion

When I morph a character the bones arent following.  I tried where you set the morph to 100% and then adjust rigging to shape, then do an ERC freeze, it sorta works, as long as the morph is at 0 or 100, but anywhere inbetween its not following.  Any idears?

Post edited by mostlyhuman on

Comments

  • I made some progress on this but still having some issues, what are the correct steps to set the bones at the beginning of the morph and then at the end?  There are some rotation changes in the feet by the end of the morph and to fix them I have to use Adjust Rigging to Shape with the Adjust Rotations box checked, but then it messes up the bone alignment for the beginning of the morph. Thank you for any help!

  • Do this for one morph at a time, that hasn't already got a set of linked rotations. If there is an effect when the morph is at 0 then something went very wrong - 0 (no chnage in the shape) should require, and get, no change in the rigging.

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