Big Problem With EJ Easy Pro Render Suite
![Prince Wao](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/227/nX0S5MOS3K8EW.jpg)
Last night I was singing the praises of the just bought EJ Easy Pro Render Suite due to the brilliant Preview aspect, but today I HATE IT! How do I switch off Preview?! I could have sworn that last night I had to click a box to start the Preview, but now I can't find any way of turning it off.
The problem is that today I loaded a 3DL scene and as soon as it was loaded, the Preview - which I didn't think would even function with a 3DL scene - began the Iray preview render! I checked render settings and it was set to 3DL, so why the heck is it instantly auto-rendering in Iray?! I've tried loading a few of my complete 3DL scenes and subsets and not only do they automatically begin rendering in Iray, as soon as I try to alter anything Daz Studio crashes! How the heck to I switch the accursed thing off?!
Comments
Opne daz studio, on the upper right of the viewport, next to the dropdown box that says perspective view, you should see a stopsign shaped thingie, click on that, and pick texture shaded, or smooth shaded or anything but nvidia preview. It's just viewport mode, it can go even if you have final render set to 3delight.
MANY THANKS ThKD! Texture shaded took everythig back to normal.
Through the EJ Easy Pro Render Suite automatically rendering 3DL scenes and subsets as Iray previews I made an imprtant discovery: some of the 3DL scenes and subsets were rendering perfctly despite not being configured for Iray or having alternate Iray materials. One in particular, a head and shoulders portratit of a new character I recently created which even at a small 1000 x 800 pixels took over 15 hours to render in 3DL - about 99% of that time was just rendering the hair (Rikki hair for G2F which has been the slowest hair to render I've ever come across) - rendered completely in Iray in only 10.5 minutes and it looks better than the 3DL!
Transmaps have always been the bane of 3Delight renders vis-a-vis render time, and the transmaps that are essential to most hairs are often the most problematic.