Genesis 8 Female base and other characters loading in UGLY.

mathiasdeckmanmathiasdeckman Posts: 113

I've been having this problem for some time now and it has made me extremely reluctant to even touch the Genesis 8 female models because of it. I've already had to fix my Genesis 3 male Genesis 8 Male model before because Daz Studio decided to inject 3 complete character morphs into it.  I just loaded my Genesis 8 male model and it looks like a god damn alien from a horror movie! Which is attached- with all current morphs SHOWN.

My Genesis 8 Female base model is UGLY. Then when I go to apply ANY morphs for any character (don't get me wrong, there are a lot of good looking Genesis 8 female characters), the model gets even uglier and looks NOTHING like what I bought.

I bought Lana For Genesis 8 Female today. Attached is a screeen shot of her head rendered out. The link shows the product page. Why doesn't my model look like her? (minus the makeup and other lighting.) Take note of the angular shots; why does my look like a duck and the advertisement photos don't? Is there something inherently screwed up with my base model that's causing construed morphs? (if so, how do I find them?)

The first is the base model with the skin applied, no morphs. Second is from an angle.  Third is with Lana's head morph applied.  The first link here is to her product page.

https://www.daz3d.com/lana-for-genesis-8-females

the second link is a straight on shot of her

https://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/l/a/lana-for-genesis-8-females-01-daz3d.jpg

the third is her at an angle.

https://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/l/a/lana-for-genesis-8-females-02-daz3d.jpg

How is it that my morphs do not look anything like the product of which i bought? Minus the hair, the makeup, the lighting, blah blah blah. Why does my model's facial structure not look anything like the model of which i spent money on?  Don't tell me it's because i have extra morphs on; I DON'T. I loaded a base model in, threw the lana head morph and that's what came out.  Can someone please upload a picture of what their base model of Genesis 8 female looks like?

And btw, attached is what my base genesis 8 male model looks like with no morphs loaded.

Am I missing a panel that shows hidden morphs?

Updated: See Edits in RED.

base model face on.jpg
1920 x 1042 - 625K
base model at angle.jpg
1920 x 1042 - 598K
Lana for Genesis 8 head applied.jpg
1920 x 1042 - 917K
Genesis 8 male base model ALIEN alert.jpg
1920 x 1042 - 418K
Post edited by mathiasdeckman on
«1

Comments

  • LeanaLeana Posts: 11,821

    The problem you have with G8M is that the Necro Cephaloid character has been saved with a non-zero default value and so will load every time you use G8M. The character has been updated to fix that, uninstall it and reinstall the updated version.

     

    You may have a similar problem with a G8F character.

  • Leana said:

    The problem you have with G8M is that the Necro Cephaloid character has been saved with a non-zero default value and so will load every time you use G8M. The character has been updated to fix that, uninstall it and reinstall the updated version.

     

    You may have a similar problem with a G8F character.

    thank you so very much. I will try this solution later today.  Any idea what non-zero value is saved in my G8F model?

  • Seems now "Alistair", "Christian" and "James" for G8M are coming in at 100% morphed. Were there problems with these models as well?

  • LeanaLeana Posts: 11,821

    I'm sure there was for Alistair, as I answered a thread about that character the other day ;)

    And IIRC James for Christian had a problem too, which would explain the other 2 morphs.

    Both were updated, so reinstalling should fix it.

  • fastbike1fastbike1 Posts: 4,078

    There are a number of possibilities. Most, if not all, have been updated. If you onle purchase sporadically and don't use DIM, you may miss updates. Another possibility is that you have inadvertantly save a morph over you base character. 

    Leana said:

    The problem you have with G8M is that the Necro Cephaloid character has been saved with a non-zero default value and so will load every time you use G8M. The character has been updated to fix that, uninstall it and reinstall the updated version.

     

    You may have a similar problem with a G8F character.

    thank you so very much. I will try this solution later today.  Any idea what non-zero value is saved in my G8F model?

     

  • Leana said:

    I'm sure there was for Alistair, as I answered a thread about that character the other day ;)

    And IIRC James for Christian had a problem too, which would explain the other 2 morphs.

    Both were updated, so reinstalling should fix it.

    Thank you again. I'll go ahead and fix those with updates.

     

    fastbike1 said:

    There are a number of possibilities. Most, if not all, have been updated. If you onle purchase sporadically and don't use DIM, you may miss updates. Another possibility is that you have inadvertantly save a morph over you base character. 

    Leana said:

    The problem you have with G8M is that the Necro Cephaloid character has been saved with a non-zero default value and so will load every time you use G8M. The character has been updated to fix that, uninstall it and reinstall the updated version.

     

    You may have a similar problem with a G8F character.

    thank you so very much. I will try this solution later today.  Any idea what non-zero value is saved in my G8F model?

     

     

    I don't use DIM because the one time i did use it, it wouldn't acknowledge installs, uninstalls or anything and gave up on it. I only check it now for Daz studio updates, and those...have horror stories in the forums.

    And I don't save any morph over my base characters- i create brand new files with each character i create or just trash the entire instance. I've also reinstalled the basic model repeatedly- so any accidental save would have been overwritten with fresh data. my money is on the updates that i'm likely missing.  Is there a way to get DIM to recognize manual installs?

  • LeanaLeana Posts: 11,821

    I've also reinstalled the basic model repeatedly- so any accidental save would have been overwritten with fresh data.

    Reinstalling the base figure won't help with those problems as what has the bad values is the morph data files.

     

    DIM knows what is installed thanks to the "manifest files" it stores for each installed product. I don't think there's a way to get it to detect manually installed products, though I suppose it may be possible to create fake install manifest files.

  • Leana said:
    And I don't save any morph over my base characters- i create brand new files with each character i create or just trash the entire instance. I've also reinstalled the basic model repeatedly- so any accidental save would have been overwritten with fresh data. my money is on the updates that i'm likely missing.  Is there a way to get DIM to recognize manual installs?

     

     I have had the EXACT same issues with G8F and I avoid it like the plague for the same reasons you do! Unfortunately, I have no idea how to fix any of it - I suspect every 8GF is loading with some kind of morph as well, but where do I look to fix it, and how? I'm VERY anxious to hear how you solve your issues!!

  • khyron555 said:
    Leana said:
    And I don't save any morph over my base characters- i create brand new files with each character i create or just trash the entire instance. I've also reinstalled the basic model repeatedly- so any accidental save would have been overwritten with fresh data. my money is on the updates that i'm likely missing.  Is there a way to get DIM to recognize manual installs?

     

     I have had the EXACT same issues with G8F and I avoid it like the plague for the same reasons you do! Unfortunately, I have no idea how to fix any of it - I suspect every 8GF is loading with some kind of morph as well, but where do I look to fix it, and how? I'm VERY anxious to hear how you solve your issues!!

    I'm still looking on trying to figure it out. The moment I figure out my morph issue, I'll paste the product, link it and bring out the Author's name.  Downside, it's a product after 11/5/2018- which means it could be any number of characters. That's the date i first used Genesis 8 and it came in just fine, but didn't use it anymore because of the excessive load times (which is another can of worms).

    There is a base model screen shot here, that shows a very similar image to my own, which doesn't give me much hope.

    https://www.daz3d.com/forums/discussion/202991/problem-with-genesis-8-base-model-and-some-characters

    I'm gonna check my log file and see what morph loaded, if i can track it down in the zillion 'duplicate formula' errors (different can of worms)

  • LeanaLeana Posts: 11,821

    Well the first thing is to identify which morphs load automatically.

    Load a base G8F and look for morphs with non-zero values: first look in "currently used" section, with a bit of luck they'll appear there.

  • mathiasdeckmanmathiasdeckman Posts: 113
    edited February 2020
    khyron555 said:
    Leana said:
    And I don't save any morph over my base characters- i create brand new files with each character i create or just trash the entire instance. I've also reinstalled the basic model repeatedly- so any accidental save would have been overwritten with fresh data. my money is on the updates that i'm likely missing.  Is there a way to get DIM to recognize manual installs?

     

     I have had the EXACT same issues with G8F and I avoid it like the plague for the same reasons you do! Unfortunately, I have no idea how to fix any of it - I suspect every 8GF is loading with some kind of morph as well, but where do I look to fix it, and how? I'm VERY anxious to hear how you solve your issues!!

    I figured it out. It was the FHM Demona character from Renderosity. the FHM Demona head was coming in as default to 100%.

    Product link:

    https://www.renderosity.com/mod/bcs/index.php?ViewProduct=121654

    Someone else already left a review stating it's messing with every other female character.

    How I found it was this:

    1.) start Daz studio up.

    2.) load of Genesis 8 base model

    3.) open up log file via help > troubleshoot.

    4.) scroll to bottom and enter into the find command "Loaded file:"

    5.) the following are loaded to eyelashes- so ignore.

    • 2020-02-06 11:53:40.951 Loaded file: genesis 8 female eyelashes.duf
    • 2020-02-06 11:53:40.971 Loaded Morph Deltas in 0 min 0.0 sec.
    • 2020-02-06 11:53:40.972 Loaded file: PHMEyelashesLengthUpper.dsf
    • 2020-02-06 11:53:40.973 Loaded Morph Deltas in 0 min 0.0 sec.
    • 2020-02-06 11:53:40.973 Loaded file: PHMEyelashesLengthLower.dsf
    • 2020-02-06 11:53:40.974 Loaded Morph Deltas in 0 min 0.0 sec.
    • 2020-02-06 11:53:40.975 Loaded file: PHMEyelashesCurl.dsf
    • 2020-02-06 11:53:41.029 Loaded Morph Deltas in 0 min 0.0 sec.
    • 2020-02-06 11:53:41.029 Loaded file: PHMEyelashesExpand.dsf
    • 2020-02-06 11:53:41.031 Loaded Morph Deltas in 0 min 0.0 sec.
    • 2020-02-06 11:53:41.032 Loaded file: PHMEyelashesLengthUpper.dsf
    • 2020-02-06 11:53:41.034 Loaded Morph Deltas in 0 min 0.0 sec.
    • 2020-02-06 11:53:41.034 Loaded file: PHMEyelashesLengthLower.dsf
    • 2020-02-06 11:53:41.036 Loaded Morph Deltas in 0 min 0.0 sec.
    • 2020-02-06 11:53:41.037 Loaded file: PHMEyelashesCurl.dsf

    find your mishaving morph in parameters - using the search feature. drop off any three letter prefix. it's gonna read 0.0 in bold white. It's wrong. Go to the gear cog/settings button and open up it up.  the default value will be set at '100%'. this is incorrect. put it to 0 and the white bold text will change to 100%. now drag it to zero and morph gone.   I'm looking into how to make this permenant or remove the character entirely.  and possible contacting the authors to correct it.

    Well the first thing is to identify which morphs load automatically.

    Load a base G8F and look for morphs with non-zero values: first look in "currently used" section, with a bit of luck they'll appear there.

     

    The morph didn't appear there.  I had to go into the log file after i loaded an Ear morph and dialed in from the "loaded file" part, using the search feature in notepad. The lashes automatically come in and they're a none issue for me.

    Post edited by mathiasdeckman on
  •  <SIGH>

     Times like this make me question why I haven't spent more time just sculpting stuff from scratch in ZBrush instead of banging my head against DAZ.. Ah well, I've stuck with it this long, I may as well see it through to the end. I'm staying up late tonight to give all this a try, so thanks to you mathiasdeckman and to Leana for so much info and insight!

  • khyron555 said:

     <SIGH>

     Times like this make me question why I haven't spent more time just sculpting stuff from scratch in ZBrush instead of banging my head against DAZ.. Ah well, I've stuck with it this long, I may as well see it through to the end. I'm staying up late tonight to give all this a try, so thanks to you mathiasdeckman and to Leana for so much info and insight!

    Welcome. I've removed the offending morphs and placed them in a placebo file structured folder.  at some point, i'm going to see if i can't manage to fix the morph file and load it back in. If i manage to do so, i'll write out a detailed set of instructions to fix them.

  • khyron555 said:

     

    Welcome. I've removed the offending morphs and placed them in a placebo file structured folder.  at some point, i'm going to see if i can't manage to fix the morph file and load it back in. If i manage to do so, i'll write out a detailed set of instructions to fix them.

     "I'd call this a win!"

  •  

     Okay, you lost me here; "find your mishaving morph in parameters - using the search feature. drop off any three letter prefix. it's gonna read 0.0 in bold white." Otherwise, literally everything is going the way you describe it!

    Unfortunately I haven't managed to actually change the model in any way (yet) after reducing all the eyelash values to zero..

    Can't believe a lashes morph is buggering up the entire G8F head like this though.. 

     Just to see what would happen, I deleted the FHM Demona folder completely, and somehow, it's STILL LOADING when I load any G8F character! HOW?!

     

     

  • LeanaLeana Posts: 11,821
    khyron555 said:

     <SIGH>

     Times like this make me question why I haven't spent more time just sculpting stuff from scratch in ZBrush instead of banging my head against DAZ.. Ah well, I've stuck with it this long, I may as well see it through to the end. I'm staying up late tonight to give all this a try, so thanks to you mathiasdeckman and to Leana for so much info and insight!

    Welcome. I've removed the offending morphs and placed them in a placebo file structured folder.  at some point, i'm going to see if i can't manage to fix the morph file and load it back in. If i manage to do so, i'll write out a detailed set of instructions to fix them.

    If there's no update to the character you can fix it yourself by editing the parameters for the morph slider: use the little gear near the slider, then change the parameter for the default value. Once it's done you'll need to resave the morph asset for that slider so that it's fixed for all scenes (set the morph to 0 before).

  • khyron555 said:

     

     Okay, you lost me here; "find your mishaving morph in parameters - using the search feature. drop off any three letter prefix. it's gonna read 0.0 in bold white." Otherwise, literally everything is going the way you describe it!

    Unfortunately I haven't managed to actually change the model in any way (yet) after reducing all the eyelash values to zero..

    Can't believe a lashes morph is buggering up the entire G8F head like this though.. 

     Just to see what would happen, I deleted the FHM Demona folder completely, and somehow, it's STILL LOADING when I load any G8F character! HOW?!

    Did you delete the data folder for FHM Demona as well?

  • Leana said:
    khyron555 said:

     <SIGH>

     Times like this make me question why I haven't spent more time just sculpting stuff from scratch in ZBrush instead of banging my head against DAZ.. Ah well, I've stuck with it this long, I may as well see it through to the end. I'm staying up late tonight to give all this a try, so thanks to you mathiasdeckman and to Leana for so much info and insight!

    Welcome. I've removed the offending morphs and placed them in a placebo file structured folder.  at some point, i'm going to see if i can't manage to fix the morph file and load it back in. If i manage to do so, i'll write out a detailed set of instructions to fix them.

    If there's no update to the character you can fix it yourself by editing the parameters for the morph slider: use the little gear near the slider, then change the parameter for the default value. Once it's done you'll need to resave the morph asset for that slider so that it's fixed for all scenes (set the morph to 0 before).

    I'll try that next, thanks!

  • khyron555 said:

     

     Okay, you lost me here; "find your mishaving morph in parameters - using the search feature. drop off any three letter prefix. it's gonna read 0.0 in bold white." Otherwise, literally everything is going the way you describe it!

    Unfortunately I haven't managed to actually change the model in any way (yet) after reducing all the eyelash values to zero..

    Can't believe a lashes morph is buggering up the entire G8F head like this though.. 

     Just to see what would happen, I deleted the FHM Demona folder completely, and somehow, it's STILL LOADING when I load any G8F character! HOW?!

    Did you delete the data folder for FHM Demona as well?

    Hmm, I think that's all I deleted..

  • TheKDTheKD Posts: 2,696
    edited February 2020

    You can go into the offending morph inside the data file, using a text editor(i use notepad++ but I think any will do), scroll down, look for any "value" : 1  lines, change that to 0. Everytime I had to fix it, I have found the offending "value" : 1 always under the channel section, so it has never been a long scroll lol. After you change the to 0, save the file and it should load without the morph dialed in. I find the tex editor method a lot easier than the do it inside DS method personally.

     

    If the morph file opened in text file is straight up jibberish, it means it's compressed. Inside DS go to window  > panes > batch convert, then choose the file you want to edit and apply.

    Post edited by TheKD on
  • TDBAGZTDBAGZ Posts: 165
    edited February 2020

    I had the same issue with a few freebie morphs that were not zero when they were saved so it effected the load of the figure (G3F I Believe). Easy enough fix though. 

    Sorry if it was previously mentioned:

    Start Daz.

    Load the Genesis 8 Base Figure.

    Go to your Parameters Tab (may want to check the Shaping Tab later as well) and select "Currently Used". This should display the offending morphs.

    For those unwanted morphs click the "Gear Cog" on the upper right of the "Morph Dial" and select "Parameter Settings"

    In the lower half of the next menu box theres a "Default" setting. Change it to " 0 "  (zero) and click "Accept".

    To save this, you'll need to go to the Menu, File, Save As, Support Asset, "Save Modified Assets"

    You should get a message box saying G8F and those morphs will be permently modified, Click "Accept". 

    Next time you load G8F it should be all good zero'd out. 

    Post edited by TDBAGZ on
  • Everyone here is missing this:

    Go to your Parameters Tab (may want to check the Shaping Tab later as well) and select "Currently Used". This should display the offending morphs.

    On my system, they did NOT show up in the Currently Used section. I had to manually find them with a white 0.0.

     

    Can't believe a lashes morph is buggering up the entire G8F head like this though.. 

    I explicitly said to ignore the lashes.dsf files. They don't do anything.

    You can go into the offending morph inside the data file, using a text editor(i use notepad++ but I think any will do), scroll down, look for any "value" : 1  lines, change that to 0. Everytime I had to fix it, I have found the offending "value" : 1 always under the channel section, so it has never been a long scroll lol. After you change the to 0, save the file and it should load without the morph dialed in. I find the tex editor method a lot easier than the do it inside DS method personally.

     

    If the morph file opened in text file is straight up jibberish, it means it's compressed. Inside DS go to window  > panes > batch convert, then choose the file you want to edit and apply.

    THIS! I've repeatedly read that the jibberish files are incomprehensible- no matter what. Seems that a particular moderator is mistaken (as with a lot of stuff they're ignorant about). Sometimes I wonder how some people here can be considered "Elite" users when they know less than the other users 'below' them in knowledge hierarchy.

    The file i modified had only 1 "value : 1". hopefully that solves the issue. If it does, then i can willy-nilly modify all the others and fix them all.

    Okay, you lost me here; "find your mishaving morph in parameters - using the search feature. drop off any three letter prefix. it's gonna read 0.0 in bold white." Otherwise, literally everything is going the way you describe it!

    From the log file when you first loaded in the Genesis 8 Female figure, it's going to indicate what dsf file it loaded; for mine it loaded the FHM Demona dsf file. So I took 'demona' and entered that into the search parameters under the edit tab in the Parameter tab. It gave me Demona Head, Demona Body, Demona.  I saw that the Demona Head morph had a 0.0 in bold White. White indicates that it's being used. black indicates no change. That white 0.0 is the misbehaving morph: If a morph is being used, it should be higher than 0.   So then i dug into the morphs folder and found FHM Demona- Full Head Morph and removed that file. Now that TheKD has stated what to change in the dsf, i can alter that file and stick it back into the morphs folder, hoping that it doesn't autoload. Armed with this knowledge, no morph file can every screw with my Female figures again. And if they do- they get fixed and the author contacted.

  • khyron555 said:
    khyron555 said:

     

     Okay, you lost me here; "find your mishaving morph in parameters - using the search feature. drop off any three letter prefix. it's gonna read 0.0 in bold white." Otherwise, literally everything is going the way you describe it!

    Unfortunately I haven't managed to actually change the model in any way (yet) after reducing all the eyelash values to zero..

    Can't believe a lashes morph is buggering up the entire G8F head like this though.. 

     Just to see what would happen, I deleted the FHM Demona folder completely, and somehow, it's STILL LOADING when I load any G8F character! HOW?!

    Did you delete the data folder for FHM Demona as well?

    Hmm, I think that's all I deleted..

    If the data relating to the character has been deleted, then the morph shouldn't load (wouldn't be there). This means that either a) your G8F is being corrupted by another character or b) there's still a data folder from this character somewhere on your system linked with DAZ. If this was a character you bought here, I would ask if you installed via connect (those files take precedence and install in a different library to your content library). But since it's a rendo character, deleting the data file should've worked.

  •  

    You can go into the offending morph inside the data file, using a text editor(i use notepad++ but I think any will do), scroll down, look for any "value" : 1  lines, change that to 0. Everytime I had to fix it, I have found the offending "value" : 1 always under the channel section, so it has never been a long scroll lol. After you change the to 0, save the file and it should load without the morph dialed in. I find the tex editor method a lot easier than the do it inside DS method personally.

     

    If the morph file opened in text file is straight up jibberish, it means it's compressed. Inside DS go to window  > panes > batch convert, then choose the file you want to edit and apply.

    THIS! I've repeatedly read that the jibberish files are incomprehensible- no matter what. Seems that a particular moderator is mistaken (as with a lot of stuff they're ignorant about). Sometimes I wonder how some people here can be considered "Elite" users when they know less than the other users 'below' them in knowledge hierarchy.

    The file i modified had only 1 "value : 1". hopefully that solves the issue. If it does, then i can willy-nilly modify all the others and fix them all.

    You need to decompress the DASON file first before you can edit it. You can do so inside of Daz Studio using Batch Convert (Windows > Panes > Batch Convert).

  •  

    You can go into the offending morph inside the data file, using a text editor(i use notepad++ but I think any will do), scroll down, look for any "value" : 1  lines, change that to 0. Everytime I had to fix it, I have found the offending "value" : 1 always under the channel section, so it has never been a long scroll lol. After you change the to 0, save the file and it should load without the morph dialed in. I find the tex editor method a lot easier than the do it inside DS method personally.

     

    If the morph file opened in text file is straight up jibberish, it means it's compressed. Inside DS go to window  > panes > batch convert, then choose the file you want to edit and apply.

    THIS! I've repeatedly read that the jibberish files are incomprehensible- no matter what. Seems that a particular moderator is mistaken (as with a lot of stuff they're ignorant about). Sometimes I wonder how some people here can be considered "Elite" users when they know less than the other users 'below' them in knowledge hierarchy.

    The file i modified had only 1 "value : 1". hopefully that solves the issue. If it does, then i can willy-nilly modify all the others and fix them all.

    You need to decompress the DASON file first before you can edit it. You can do so inside of Daz Studio using Batch Convert (Windows > Panes > Batch Convert).

    That's fine and dandy, but there is a particular "Elite" Daz user here who is also a moderator who doesn't exactly acknowledge this or denies it's possible. That's what i was illuding to.

     

    @TheKD, Thank you so much for indicating WHERE the fix was in the dsf file. I changed the value: 1 to value: 0 and the morph now works 100% correctly.

    @Khryon555: i opened the dsf file with notepad and did a search for "value". It was literally the only one in there without being at the end of some pathway jibberish.

  •  

    You can go into the offending morph inside the data file, using a text editor(i use notepad++ but I think any will do), scroll down, look for any "value" : 1  lines, change that to 0. Everytime I had to fix it, I have found the offending "value" : 1 always under the channel section, so it has never been a long scroll lol. After you change the to 0, save the file and it should load without the morph dialed in. I find the tex editor method a lot easier than the do it inside DS method personally.

     

    If the morph file opened in text file is straight up jibberish, it means it's compressed. Inside DS go to window  > panes > batch convert, then choose the file you want to edit and apply.

    THIS! I've repeatedly read that the jibberish files are incomprehensible- no matter what. Seems that a particular moderator is mistaken (as with a lot of stuff they're ignorant about). Sometimes I wonder how some people here can be considered "Elite" users when they know less than the other users 'below' them in knowledge hierarchy.

    The file i modified had only 1 "value : 1". hopefully that solves the issue. If it does, then i can willy-nilly modify all the others and fix them all.

    You need to decompress the DASON file first before you can edit it. You can do so inside of Daz Studio using Batch Convert (Windows > Panes > Batch Convert).

    That's fine and dandy, but there is a particular "Elite" Daz user here who is also a moderator who doesn't exactly acknowledge this or denies it's possible. That's what i was illuding to.

     

    @TheKD, Thank you so much for indicating WHERE the fix was in the dsf file. I changed the value: 1 to value: 0 and the morph now works 100% correctly.

    @Khryon555: i opened the dsf file with notepad and did a search for "value". It was literally the only one in there without being at the end of some pathway jibberish.

    I've never seen anyone "deny the possibility" of a file's needing to be uncompressed, via the Batch Convert pane or an archive tool (I tend to suggest the latter as it's simplest if you have an suitable tool on the right-click menu).

  • TheKDTheKD Posts: 2,696
    edited February 2020

    Well, some gibberish files may be encrypted as well as compressed to be fair, but there is no good reason to do that with morph files. That would more likely be used to protect vendor's tricks in fancy scripts. I think the extension for encrypted files might be different, maybe different icon too.

    Post edited by TheKD on
  • fastbike1fastbike1 Posts: 4,078

     And yet I have several hundred G8F characters and have used DIM for years. Troubles with either arre not the software (DIM) or the base model (G8F). DIM issues are invariably because paths don't match between DIM and Studio or people's AV software. Soem G8F characters get released with morphs that overwrite base G8F values. When those characters are identified via a ticket, the issues get resolved.

    khyron555 said:
    Leana said:
    And I don't save any morph over my base characters- i create brand new files with each character i create or just trash the entire instance. I've also reinstalled the basic model repeatedly- so any accidental save would have been overwritten with fresh data. my money is on the updates that i'm likely missing.  Is there a way to get DIM to recognize manual installs?

     

     I have had the EXACT same issues with G8F and I avoid it like the plague for the same reasons you do! Unfortunately, I have no idea how to fix any of it - I suspect every 8GF is loading with some kind of morph as well, but where do I look to fix it, and how? I'm VERY anxious to hear how you solve your issues!!

     

  • Hmm.. I've followed all these thourough excplanations, and sadly (after purging everything from my system and starting all over again) have not been able to find the offending morophs. I've gone through the list searching for 'white value 0' morphs with no luck at all. Anyone have have any other suggestions?

  • SixDsSixDs Posts: 2,384

    "I don't think there's a way to get it to detect manually installed products, though I suppose it may be possible to create fake install manifest files"

    Actually, Leana, you don't need to. The manual installation .zip archives actually do contain the relevant copies of the Manifest.dsx (and Supplement.dsx if available). I don't use DIM so I just ignore them, but they are included and could be manually extracted to the appropriate folder where DIM stores such things.

    Sorry, khyron, I don't have a solution to your problem.

Sign In or Register to comment.