Creatures..
Marmalade Boy
Posts: 103
Hi there,
I thought I would share the below for some critiques... A quick morph via Goz and hidden bottom/top half of the models produce some good results. I plan to have them fight each other at some point in the process... Rendered in Lux via reality; the bad part about doing these kind of creatures is you have to pose each body part (human and animal) independently. Has anyone done this kin of combination before that can offer any advice?
BOTH.png
1349 x 758 - 1M
Comments
I have not attempted this yet, I do Plan on doing something like this in the future tho.
good concepts , my odds are on the cat guy if they fight. :)
you might want to check out this thread -
http://www.daz3d.com/forums/discussion/6465/
Hey bigh,
I had a loot at that thread and got a pretty good Idea. I will test it out tomorrow. Thanks!
I have combined human and animal like that before, my only advice though is to parent the animal to a part of the human, probably the hips or waist. You still have to pose them separately but at least when you move them around the scene both pieces will stay together. Other then that I got nothing but good luck and looking really cool so far.
Many thanks Sapphire, It's coming along well. I just hope it will work out that way when I try to do the geo-grafting. I suspect it will be like that ghost tail or the mermaid tail that I have encountered on the web.. If not, I can just parent the darn thing. I don't mind posing them separately; I just want it to look seamless.I should have something to post in a day or two.
Hey, Sapphire587
Quick question… I painstakingly created a nice transition body part and contacted it to the Big Cat 2 body (Images 1 and 2). I hid the lower part of the Genesis figure so only the top half and the new animal body part (which I rigged via the CCT tool) are shown.
From my many attempts of attaching arms, I know I have to change all the node names of the bones; so when I "fit to" Genesis, the bones won't snap to the positions of the Genesis figure bones. I renamed the neck bone/node hip so only the neck (in this case the human hip part of the CAT) portion of the new cat figure with snap to the hip portion of the figure. I wanted it this way so I can use geo-grafting for a smooth transition. However, Daz Studio Pro 4.6.2.118 is doing something weird.
As you can see in image 3, the cat portion of the body is rigged perfectly. However, when I try to "fit to” in (image 4), I get this new dialog box (was not in the most recent version before this one). Image 5 shows the fitted figures but the model is moved and the rigging is all messed up due to the auto fitting. Any thought on how to resolve this.
I am 90% sure of what I am doing but I just can't get this darn thing to fit correctly. When it's fitted to Genesis, it behaves exactly as I thought it would except it's translated in z and the rigging is all out of sorts. I think it has to do with this auto fit box. Any thoughts on this?
Alternatively I could just parent the darn thing and call it a day but I would really like to figure this out.
Sorry I am just now seeing your post. a month later. I don't think I can really help you with this. I still use Daz 2.3 because I do not like the 3.0 or 4.0 content library. When I'm combining two things though I never use fit to but instead change parent and then make sure parent in place is check. Which essentially locks the figures together.