Dynamic clothes falling off of M4
Hello all -
I'm running into a problem that I've never encountered before. While doing a simple animated drape of dynamic clothing on M4, the clothes suddenly begin falling off of him.
I'm using the Dynamic Uniforms for M4, and starting M4 at the starting point for those items, and then moving him into an animated pose. I've set the collisions for the figure (leaving out the fingers and everything above the neck) and the clothes themselves as per the instructions for most dynamic clothing. I have not changed anything in the preferences or physics for the clothing, except to make it a bit more thick (went from .15 to .3) for most of the panels. The animation was not a complicated one - 30 frames, simply moving the figure from a base pose into a pose where he is standing at attention, holding a gun.
Upon doing some tweaking and an initial single frame drape, the clothes settled on nicely. When starting the animation, it started out well, but at frame 9 it was as if the clothes suddenly decided that they didn't want to collide with Michael any more and just fell right through him. I have gone back and tried everything I can think of, to no avail. In fact, now I can't even do a single frame animation at the start - when I do his clothes just fall off.
I have no idea what could be causing this. If anyone has any suggestions, I would very much like to hear them. Thanks in advance! And apologies if this has already been discussed - though I came across a few threads, I couldn't find a solution when searching.
Comments
Has this been fixed in D|S4.6 dynamics and no-one said anything about it? There is (or was?) a pretty serious failing in the D|S4 dynamics plugins in that it was no longer possible to select Collide With on only part of a figure; we had to select the figure root, then deselect every figure part inside of it. Extremely annoying and fiddly.
AFAIR it was something to do with D|S4 now loading the DAZ people as an unbroken mesh, instead of a set of body parts — supposed to make Genesis work better, but it affects all pre-Genesis people as well. That's what I remember from when this was hashed out in the old forums a few years ago, anyway.
After tinkering with it a bit more, I discovered the problem. The gun I was using was an imported obj, which had originally been built and exported from Sketchup. The gun collided with the cloth in a couple of places, so I had set the gun to collide with both clothing items. When doing the animated drape, as soon as the gun touched the cloth - frame 9 - the cloth stopped colliding properly with Michael. I set the gun to not collide, and it worked perfectly.
Now, WHY this happened, I have no idea....