Billboard logic, confuses me
![Loony](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/966/n83LATNMFGKE1.jpg)
Billboard logic, confuses me
Hi, I wanna use billboards for a Street Background, but they confuse me, the Trees are behind the house, but from the frontview, are the trees in front of the house, HOW does that work/happen? I want the trees as a background for the Neighbourhood.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/27/2841feb1c176d4a5cd89566b3c8958.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/27/2841feb1c176d4a5cd89566b3c8958.jpg)
2020-02-07 19_54_26.jpg
1786 x 722 - 539K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/f9/406ffe096fd9233401140b2d311c77.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/f9/406ffe096fd9233401140b2d311c77.jpg)
2020-02-07 19_54_40.jpg
1730 x 827 - 220K
Comments
Texture Shaded mode does not get the Z-order of transmapped items (items which are partially hidden by a map appl;ied to opacity, as here). They will be correct in renders.
oh... man thats confusing, could daz3d not kinda improve the engine to work more better with previews? :( like showing iray shaders without iray active and showing decals...
so much stuff hidden behind iray :/