HD addon versus HD characters

With all of the 8th generation main characters now coming with HD addons, why are the addons typically twice as expensive as stand alone HD characters where you get the whole mat/morph etc as well as the HD? Are the addons far higher resolution/quality or is there another reason for the difference? As far as I can see, all HDs will work on all characters, so why what is the advantage of a character addon (I know they are designed for that character specifically, but I always change the morphs to something 'less perfect' anyway so this is irrelevent)?

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  • DAZ marketing devil

  • AsariAsari Posts: 703
    Some PA characters don't have separate HD details and the character load as one but most characters have separate HD details with separate sliders you could use on other characters. I guess it's really a matter of preference. Often, HD details made specifically for one character will look good with other character, sometimes they will not. Really depends on many aspects like normal and diffuse maps and how they align with the HD mesh. From my experience, for youngerish characters without a lot of defined lines, you will be mostly fine. For characters with a lot of defined lines it can be tricky. I guess Mrs Chow's HD detail are very specific tailored to her morph and her maps so her HD addon won't look so good with others.
  • marblemarble Posts: 7,500
    Asari said:
    I guess Mrs Chow's HD detail are very specific tailored to her morph and her maps so her HD addon won't look so good with others.

    I don't think it is fair that the promo images for Mrs. Chow show her with all the HD details but the text does not mention the fact that these details require an extra purchase.

  • AsariAsari Posts: 703
    marble said:
    Asari said:
    I guess Mrs Chow's HD detail are very specific tailored to her morph and her maps so her HD addon won't look so good with others.

    I don't think it is fair that the promo images for Mrs. Chow show her with all the HD details but the text does not mention the fact that these details require an extra purchase.

    True, I agree. I was also surprised to see her pro bundle doesn't include the HD details. I think Edward's bundle included them?
  • alex86firealex86fire Posts: 1,130
    marble said:
    Asari said:
    I guess Mrs Chow's HD detail are very specific tailored to her morph and her maps so her HD addon won't look so good with others.

    I don't think it is fair that the promo images for Mrs. Chow show her with all the HD details but the text does not mention the fact that these details require an extra purchase.

    While in a way I agree, promos always contain stuff besides the product they advertise.

  • Phoenix1966Phoenix1966 Posts: 1,714
    edited February 2020
    marble said:
    Asari said:
    I guess Mrs Chow's HD detail are very specific tailored to her morph and her maps so her HD addon won't look so good with others.

    I don't think it is fair that the promo images for Mrs. Chow show her with all the HD details but the text does not mention the fact that these details require an extra purchase.

    @marble I honestly don't see much difference between the HD add-on and the normal maps that Mrs. Chow comes with. The first render is a default G8F with only the HD add-on, rendered at subD 3. The second is the same figure with only the normal maps (no HD add-on) applied, rendered at the subD level G8F defaults to when loaded. The last is the normal maps cranked up to a value of 1.5.

    Chow Sub 3.png
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    Chow Normal.png
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    Chow Normal 1.5.png
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    Post edited by Phoenix1966 on
  • marblemarble Posts: 7,500
    marble said:
    Asari said:
    I guess Mrs Chow's HD detail are very specific tailored to her morph and her maps so her HD addon won't look so good with others.

    I don't think it is fair that the promo images for Mrs. Chow show her with all the HD details but the text does not mention the fact that these details require an extra purchase.

    @marble I honestly don't see much difference between the HD add-on and the normal maps that Mrs. Chow comes with. The first render is a default G8F with only the HD add-on, rendered at subD 3. The second is the same figure with only the normal maps (no HD add-on) applied, remdered at the subD level G8F defaults to when loaded. The last is the normal maps cranked up to a value of 1.5.

     

    Well, that's interesting. I didn't know that she comes with detailed normal maps. I wanted to buy her in the FasGrab sale but was put off by the fact that HD doubled the price. I might buy her now, thanks.

  • Phoenix1966Phoenix1966 Posts: 1,714

    Happy to help. Playing around with the Normal Map values (you'll need to go into the Parameter Settings and raise the default max value from 1 to 2) will probably give you the appearance you're hoping for.

  • barbultbarbult Posts: 24,836
    edited February 2020

    I was very disappointed to see that the HD morphs for Mrs, Chow did almost nothing extra, compared to the normal maps that come with her base figure.

    The Daz core HD figures always load with the HD morphs applied and normal maps turned off. The base (non HD) figures load with the normal maps turned on. If I load the base character and then dial in the HD morphs later, I always apply the material setting to turn normal maps off. Using HD morphs and their normal maps together can be too much.

    Here are two renders I did of Mrs. Chow. One has only normal maps (as loaded by the Mrs. Chow figure). The other has the HD morphs and no normal maps (as loaded by the Mrs. Chow HD figure). Both were rendered with Render SubD Level 4. The clothing and hair fit slightly differently over the HD morphs, but there isn't much difference in Mrs. Chow herself. The HD add on seems unnecessary to me.

    Mrs. Chow

    Mrs. Chow HD

     

    Mrs Chow Autumn Leaves.jpg
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    Mrs Chow HD Autumn Leaves.jpg
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    Post edited by barbult on
  • marblemarble Posts: 7,500

    As you both say ... hard to tell them apart.

  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020

    I don't own Mrs. Chow, but I'd imagine the difference would be more noticeable from the side...you'd see the actual folds vs just the shadows of them. 

    All that aside, I've noticed that Daz Original base figures typically have a stronger HD add-on that affects skin, lips, eye folds, etc...whereas some PA-made characters have HD add-ons that might just effect mostly lips. But that's in general. 

    Post edited by MelissaGT on
  • The HD morphs can also be useful independant of the normal maps. I prefer the HD morphs to the normal map but it will allow me to use a little bit of X and a little bit of Y with a touch of Z. Normal maps are more just the skin surface and I might not want to use that skin for what I am working on.

  • MelissaGTMelissaGT Posts: 2,611

    The HD morphs can also be useful independant of the normal maps. I prefer the HD morphs to the normal map but it will allow me to use a little bit of X and a little bit of Y with a touch of Z. Normal maps are more just the skin surface and I might not want to use that skin for what I am working on.

    Yep, same here...Almost all of the characters you see in my pieces use what I call "frankenskins". 

  • barbultbarbult Posts: 24,836

    The HD morphs can also be useful independant of the normal maps. I prefer the HD morphs to the normal map but it will allow me to use a little bit of X and a little bit of Y with a touch of Z. Normal maps are more just the skin surface and I might not want to use that skin for what I am working on.

    Valid points. I was looking at the question from the point of view of a single Daz core character, and whether the HD addon was worth the high cost vs. just using the included normal maps to render THAT character.

  • marblemarble Posts: 7,500
    barbult said:

    The HD morphs can also be useful independant of the normal maps. I prefer the HD morphs to the normal map but it will allow me to use a little bit of X and a little bit of Y with a touch of Z. Normal maps are more just the skin surface and I might not want to use that skin for what I am working on.

    Valid points. I was looking at the question from the point of view of a single Daz core character, and whether the HD addon was worth the high cost vs. just using the included normal maps to render THAT character.

    I often use the HD details from one character on another. Is there a reason why this can't be done with the Mrs. Chow normal maps instead, so long as it is another G8F character, say, Mabel 8?

  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020
    marble said:
    barbult said:

    The HD morphs can also be useful independant of the normal maps. I prefer the HD morphs to the normal map but it will allow me to use a little bit of X and a little bit of Y with a touch of Z. Normal maps are more just the skin surface and I might not want to use that skin for what I am working on.

    Valid points. I was looking at the question from the point of view of a single Daz core character, and whether the HD addon was worth the high cost vs. just using the included normal maps to render THAT character.

    I often use the HD details from one character on another. Is there a reason why this can't be done with the Mrs. Chow normal maps instead, so long as it is another G8F character, say, Mabel 8?

    As they all use the same UV map, I don't suppose why not...however, Mrs. Chow is one of those characters that has a lot going on with the skin folds, and I think (up close) just a normal map addition on another character might look odd. You'd need the HD part of it to complete the look. 

    To go along with the example, I have used Sydney 8's normals independently...however her aging isn't is as extreme. 

    Post edited by MelissaGT on
  • barbultbarbult Posts: 24,836

    I *think* using a character's normal maps on a different character would be comparable to using a character's HD morphs on another character. In both cases, the problem is that the details in the normal maps or HD morphs won't match up with the lines and wrinkles on the other character's skin maps. A lot of what makes Mrs. Chow look old and wrinkled is her skin maps, not the normal or HD morphs. If you used both Mrs. Chow's skin and normal maps on Mabel, I *think* that would work fine.

  • GordigGordig Posts: 10,186

    @Wintermoon did a render of Teen Jane and Alexandra as mother and daughter, using Alexandra's textures on both, while forgetting to remove the normal maps from Jane. Here are the results:

  • MelissaGTMelissaGT Posts: 2,611
    barbult said:

    I *think* using a character's normal maps on a different character would be comparable to using a character's HD morphs on another character. In both cases, the problem is that the details in the normal maps or HD morphs won't match up with the lines and wrinkles on the other character's skin maps. A lot of what makes Mrs. Chow look old and wrinkled is her skin maps, not the normal or HD morphs. If you used both Mrs. Chow's skin and normal maps on Mabel, I *think* that would work fine.

    If Mr's Chow's wrinkles are painted directly onto her color maps, that's an issue for me...because then the shadowing will not react to light as it's already baked in. Unless you're talking about just skin discoloration and crease marks. I'd have to actually see the color maps to know for sure...she's one of the few G8 characters I do not own. 

  • Phoenix1966Phoenix1966 Posts: 1,714
    edited February 2020

    Yes, there are what I would call wrinkles are on the diffuse color maps of Mrs. Chow 8, although I am not sure how you personally differantiate a "crease" from a wrinkle on a map. 

    Attached is just her diffuse map on an unmorphed G8F so you can judge for yourself.

    chow tex.png
    1158 x 793 - 664K
    Post edited by Phoenix1966 on
  • marblemarble Posts: 7,500
    edited February 2020
    barbult said:

    I *think* using a character's normal maps on a different character would be comparable to using a character's HD morphs on another character. In both cases, the problem is that the details in the normal maps or HD morphs won't match up with the lines and wrinkles on the other character's skin maps. A lot of what makes Mrs. Chow look old and wrinkled is her skin maps, not the normal or HD morphs. If you used both Mrs. Chow's skin and normal maps on Mabel, I *think* that would work fine.

    If Mr's Chow's wrinkles are painted directly onto her color maps, that's an issue for me...because then the shadowing will not react to light as it's already baked in. Unless you're talking about just skin discoloration and crease marks. I'd have to actually see the color maps to know for sure...she's one of the few G8 characters I do not own. 

    Ah yes ... I don't like painted on shadows and lines either - especially where the skin can be stretched and on bendy areas. The glute crease is a classic example of this - fine when the leg is in zero pose but that thin line becomes an ugly wide band when the thigh/glute is posed (bent).

    Post edited by marble on
  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020

    Yes, there are what I would call wrinkles are on the diffuse color maps of Mrs. Chow 8, although I am not sure how you personally differantiate a "crease" from a wrinkle on a map. 

    I guess what I think of when I say "crease mark" is the lines that are left behind, even when the skin is stretched out...like the ones on the palm of your hand or knuckles, or on someone who has an older brow. 

    Post edited by MelissaGT on
  • barbultbarbult Posts: 24,836

    @marble, you ask interesting questions that make me want to try it and see what happens. Here is Mabel 8 with her 1) own normal maps, 2) her own HD morphs, and 3) with Mrs. Chow normal maps and 4) with Mrs. Chow HD morphs. Mrs. Chow HD morphs did something funny to Mabel's ear. Other than that, things don't look too bad. Some of the Mrs. Chow forehead details and the wrinkles on her nose between her eyes don't match up with Mabel's skin details, but if you don't compare with what Mabel is supposed to look like, you probably wouldn't pay attention to those issues.

    Mabel 8 Mabel Normal Maps_Default Camera.jpg
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    Mabel 8 Mabel HD_Default Camera.jpg
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    Mabel 8 Mrs Chow Normal Maps_Default Camera.jpg
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    Mabel 8 Mrs Chow HD_Default Camera.jpg
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  • marblemarble Posts: 7,500
    barbult said:

    @marble, you ask interesting questions that make me want to try it and see what happens. Here is Mabel 8 with her 1) own normal maps, 2) her own HD morphs, and 3) with Mrs. Chow normal maps and 4) with Mrs. Chow HD morphs. Mrs. Chow HD morphs did something funny to Mabel's ear. Other than that, things don't look too bad. Some of the Mrs. Chow forehead details and the wrinkles on her nose between her eyes don't match up with Mabel's skin details, but if you don't compare with what Mabel is supposed to look like, you probably wouldn't pay attention to those issues.

    Well I really appreciate the time you took to experiment and, in doing so, answer my question. Thank you. I'm happy with your results.

  • PadonePadone Posts: 3,796
    edited February 2020

    Then hd morphs are morphs, that is, they can use jcms to adapt to the figure deformations. This is also why baking hd morphs to displacement maps in blender is not the same.

    Post edited by Padone on
  • davidtriunedavidtriune Posts: 452
    edited July 2021

    Phoenix1966 said:

    I guess Mrs Chow's HD detail are very specific tailored to her morph and her maps so her HD addon won't look so good with others.

    I don't think it is fair that the promo images for Mrs. Chow show her with all the HD details but the text does not mention the fact that these details require an extra purchase.

    @marble I honestly don't see much difference between the HD add-on and the normal maps that Mrs. Chow comes with. The first render is a default G8F with only the HD add-on, rendered at subD 3. The second is the same figure with only the normal maps (no HD add-on) applied, rendered at the subD level G8F defaults to when loaded. The last is the normal maps cranked up to a value of 1.5.

     

     

    I think this applies to all characters. Here is Mr Woo (left: nothing applied, middle: normal maps, right: HD): 

     

     

    I've gotten similar results with Diego and Ashan. It took me that long to realize the normal maps from the base chars were pretty much the exact same as their HD morphs. 

    You should only buy HD morphs if you want to mix and match them with other characters and even then there might be compatibility issues as others mentioned.

    Post edited by davidtriune on
  • margravemargrave Posts: 1,822

    Phoenix1966 said:

    I guess Mrs Chow's HD detail are very specific tailored to her morph and her maps so her HD addon won't look so good with others.

    I don't think it is fair that the promo images for Mrs. Chow show her with all the HD details but the text does not mention the fact that these details require an extra purchase.

    @marble I honestly don't see much difference between the HD add-on and the normal maps that Mrs. Chow comes with. The first render is a default G8F with only the HD add-on, rendered at subD 3. The second is the same figure with only the normal maps (no HD add-on) applied, rendered at the subD level G8F defaults to when loaded. The last is the normal maps cranked up to a value of 1.5.

     

     

    I think this applies to all characters. Here is Mr Woo (left: nothing applied, middle: normal maps, right: HD): 

     

     

    I've gotten similar results with Diego and Ashan. It took me that long to realize the normal maps from the base chars were pretty much the exact same as their HD morphs. 

    You should only buy HD morphs if you want to mix and match them with other characters and even then there might be compatibility issues as others mentioned.

    In game development, normal maps are baked textures made from the high-poly sculpt to save processing time. So it sounds like the normal maps that come with Daz core figures are literally just rendered from the HD AddOn.

  • FrinkkyFrinkky Posts: 388

    The decision for HD morph vs normal map comes down to how much detail you need. Normal maps won't affect the mesh, like a displacement map or HD morph would, so if you need to see the actual undulations in the mesh then HD morphs are the way.

    I tend to use HD morphs, to get the basic mesh deformations, and use normal maps to get the fine detail - whilst leaving the figure's subdivision level at 2 (or 3 max). I find this provides a good balance between resource usage and detail. Close-ups can always be cranked up.

    4 (4k) maps (normals or otherwise) add about 275mb to vram overhead. Subd level 3 (from level 2) adds 210mb. However, going to subd level 4 (from 2) adds about 1gb and level 5 (from 2) adds over 4gb.

  • BlueFingersBlueFingers Posts: 904
    edited July 2021

    I thought I'd share this as I was as would have been grateful if I could have found it myself on the forum before I made the purchase; I was curious as well if the HD really made that much of a difference so I pulled the trigger and got the Jacqueline 8.1 HD Add-On and made a quick test (with the emphasis on quick). Rendered with a SubDLevel 4, which in practice I will hardly ever use as I only have 4GB VRAM.

    No-HD on the left, with HD on the right, identical render settings.

    There is a difference, but I am not sure if the price, both in money and memory, are worth it for me and my purposes.

    I also wanted to see the difference if a Hi-Pass overlay was applied in post so I made that one as well below, again Non-HD on the left, HD on the right as it are the same renders.

    For me just applying a Hi-Pass filter in post seems the better option at the moment as I usually render as SubD 3.

    I do have to say, the colours seem to be more "alive" with the HD-AddOn somehow.

    JacHDComp.jpg
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    JacHDCompWithHiPass.jpg
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    Post edited by BlueFingers on
  • davidtriunedavidtriune Posts: 452
    edited July 2021

    @BlueFingers thanks for the comparisons.

    i should've mentioned that I rendered both on subd 3.

    I think normal maps should be rendered on at least subd 2+, and HD on subd 3+, to bring out their details. Often when you load it up it starts off as subd1 for some reason.

    but thats the nice thing about normal maps-- you can keep them on a low subd level and it looks just as good.

     

    Post edited by davidtriune on
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