Hi, all! Question regarding Blender and Daz figures/cloth.
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Is it possible to say, export a posed figure as an obj as well as an article of clothing and then somehow add cloth dynamics in blender (it's the program I have since I'm rather poor) to simulate better folds and drapes? Basically, can I clothify clothing in Blender and then maybe even import those objs as morphs for the original cloth?
Comments
Yes...I do it all the time.
Make sure you use Keep Vertex order when importing to Blender (I also do on export from Blender, not sure if it's absolutely needed there, but that's the way I've always done it).
You can also sculpt/create fit morphs and just about anything else, except add/remove vertices.
And with the sculpting, you can't export at a higher subdivision level than the base level of what you imported...but you can crank the subdivision up to crazy high levels and practically sculpt in a fiber weave...then bake out displacement and/or normal maps to apply in DS.
Oooh, do you have any tutorials I could look at? I'm incredibly new to Blender so I'll take all the help I can get.
Sorry...no tuts...specifically for this.
I've been using Blender for a long time and still go hunting tuts/ learning new things.
But for overall tutorials to get to know Blender better, BlenderCookie is a great place to start.
http://cgcookie.com/blender/
Another good place...
http://www.blenderguru.com/
And yet one more...
http://www.blendtuts.com/blender_tutorials