Texture details are lost

Hello,

I am rendering a scene in Daz3D, and I notice that the texture is sronger and more visible in the viewport; however, in the render, it gets washed out. Also, the eyes are too glosy. I tried to reduce the values of refeletiveness and glossy through the sliders but it did not work out.

https://drive.google.com/file/d/1erlWuVpCieIevjK-aYOdCsRk4X25i9vt/view?usp=sharing

 

 

 

Comments

  • The ground, I think, is because in the render the map is tiled - it isn't meant to be as coarse as the preview, though you can chnage that by adjusting the surface or - if this uses the Iray Uber Base sahder - image tiling settings.The cloth texture isn't tiled, but it is I think a lower-resolution preview and the downsampling is generating Moire fringes with the actual pattern of the fabric, producing broader variations that aren't in the base maps - I'm not aware of a way to readily reproduce that.

  • The ground, I think, is because in the render the map is tiled - it isn't meant to be as coarse as the preview, though you can chnage that by adjusting the surface or - if this uses the Iray Uber Base sahder - image tiling settings.The cloth texture isn't tiled, but it is I think a lower-resolution preview and the downsampling is generating Moire fringes with the actual pattern of the fabric, producing broader variations that aren't in the base maps - I'm not aware of a way to readily reproduce that.

    Ok I figured it out:

    •  Ground: Was not tiled and I changed the shader.
    •  Fabric: from the pixel filters (Gaussian, 1.50)
    •  Details: Highly dependent on Image size; Daz3D produces much higher image quality and details and realism based on the image size. (I rendered on 4K)
  • eshaesha Posts: 3,253

    Also check the Glossy Layered Weight setting in the shader. It's often set to 1 which in many cases is too high. The gloss, combined with a high roughness setting as this ground material is bound to have, creates a white-ish/greyish sheen that makes it look washed out. Lower the Glossy Layered Weight and see if you like that better.

  • zmkzmk Posts: 20

    The pixel filter size (1,5) is turning your image blurry. Don't really need it that high unless you're getting aliasing artifacts on edges.

    For the washed-out texures: Make sure you're not messing up your gamma anywhere on the texture map inputs (or the other settings?). It kind of looks like it's being put through unnecessary gamma corrections.

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