DFORCE Problems
Bryan Valencia
Posts: 55
Got this setup, sweater on an hanger.
Sweater - whether parented to the hanger or not, exhibits HORRIBLE amounts of poke through.
Go to the Surfaces Tab (as I see in MANY dforce videos) and look for the dforce surface properties.
NOTHING THERE.
Procedure I used (as in this video )
- Import stuff
- Edit-Object-Geometry-Add Dynamic surface
- Look for bend-stiffness etc in Surfaces Tab.
- Extreme Dissappointment.
Just once I'd like this program to work as described.
sweater1.jpg
768 x 507 - 54K
sweater2.jpg
417 x 431 - 40K
sweater3.jpg
528 x 2500 - 135K
Post edited by Chohole on
Comments
use Cinema4D or Marvelous Designer for that if Dforce had dissapointed already
Dforce is not a realistic cloth simulator but an aproximate and nothing else, believe I've had problem in dforce when my busty models taking place...due to forum politics I can't put examples...
most of colisiion default can be fixed in "surfaces" tab
you can set collision parameters!
another tips is to X-Z resize your objet before sumulate Dforce and restore after simulation
also it need to disable "smoth modifier" and apply back after simulation
i remember in a bed frame, i added "cylinder" primitive for some part where the sheet always passes some part
cylinder was almost invisible with "0.00001" cutout opacity
Dforces is good for 'draping' objects where only one layer it used
many clothes have more that one layer and they generate problem with self collision
Using the Collision Layer setting in the Surfaces pane can help with overlapping objects (a single obect can have only one layer value).
another thnig with dforce "hair" or most of clothes
after a good one simulation, I changed pose and do another more simulation,
that procedure fail !
don't know the reason but even i'm using the "reset" the hair or reset the simulation, it keep always some previous part in memory
never the result is corrcet
the solutuon for a second changed pose simulation is to remove and re apply the hair (or clothes)
99% succefull
I think I got part of the problem - the sweater was just intersecting the hanger a tiny bit. I lifted it up and re-simulated, and...
I have subdivided the mesh, and will try the drape again, hey does dforce hate quads and like triangles? This mesh is all quads.
I think I got part of the problem - the sweater was jusr intersecting the hanger a tiny bit. I lifted it up and re-simulated, and...
I have subdivided the mesh, and will try the drape again, hey does dforce hate quads and like triangles? This mesh is all quads.
I found out something else about this: I created the sweaters in Wings3D. Wings hates "holes" It turns out that when you export them as DAE (Collada) it effs up the geometry, but as .obj (Wavefront), it seems to do better.
I wish they could improve deforce, I tried marvelous designer but I cant afford that and it also doesn't work with everything either.
If clothing can't drape or fall on a surface, then why dont vendors just make morphs for all clothing that have a drape or laying on floor morph dial?
I dont understand why none of them won't do this so we don't even need deforce anymore. It's the same thing with how some sofas I own have morphs where if a character is
sitting the cushion has squish morphs. Yet you have vendors still making sofas that dont even come with the most important feature. A sitting effect.
It seems like no matter how many clothing items I try to deforce none of them wont work..