Some SRMS autofitted items displaced?

IceEmpressIceEmpress Posts: 639
edited December 1969 in The Commons

I have a problem relating to the SRMS—how do I fix displacement of an outfit on the map after autofit? This persists even after reloading the outfit.

Here’s an example:

I apologize if this has been brought up before, but since the archives are dead, well, you know…

Using 4.5 if anyone must know.

displaced.jpg
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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,480
    edited December 1969

    Was the outfit modelled around the base shape of the figure?

  • IceEmpressIceEmpress Posts: 639
    edited March 2014

    I don't know, aren't they all modelled that way?

    It's the M3 normans tabard if you must know. I'm also experiencing this with most of Aiko's clothing as well as Sickleyield's M4 trenchcoat.

    Post edited by IceEmpress on
  • SickleYieldSickleYield Posts: 7,644
    edited March 2014

    opal42987 said:
    I don't know, aren't they all modelled that way?

    It's the M3 normans tabard if you must know. I'm also experiencing this with most of Aiko's clothing as well as Sickleyield's M4 trenchcoat.

    Saving back to library after AutoFit is not going to get good results on reload in my experience. If you want to save to library you need to use the Transfer Utility process from the manual.

    Post edited by SickleYield on
  • IceEmpressIceEmpress Posts: 639
    edited March 2014

    Sorry, I should have specified that this IS via transfer utility, not autofit, and yes, via the instructions in the manual.

    Post edited by IceEmpress on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    And you have the Gen 3 clones for Genesis to use with it?

  • IceEmpressIceEmpress Posts: 639
    edited December 1969

    Yes. As I said, I'm getting this with your free M4 trenchcoat as well (sometimes, when it's transfer utility'd to the SRMS dress)

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    opal42987 said:
    Yes. As I said, I'm getting this with your free M4 trenchcoat as well (sometimes, when it's transfer utility'd to the SRMS dress)

    Does it happen to anything you convert with the dress template regardless of figure of origin? You may need to reinstall.

    This doesn't happen on my system, which does have the latest DS update, so I'm not sure what's causing it. It's not a known error with a specific part of the process or the like.

  • IceEmpressIceEmpress Posts: 639
    edited December 1969

    Reinstall the SRMS, or reinstall both it and DAZ? (please not the latter...)
    Are there any SRMS files in Appdata/roaming, Program Data, etc. that uninstall doesn't delete?

    Also, will a reinstall mess up the converted items I have?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    opal42987 said:
    Reinstall the SRMS, or reinstall both it and DAZ? (please not the latter...)
    Are there any SRMS files in Appdata/roaming, Program Data, etc. that uninstall doesn't delete?

    Also, will a reinstall mess up the converted items I have?

    Why is reinstalling Studio a problem?

    You do realize that content is decoupled from the program and does not need to be reinstalled every time?

  • SickleYieldSickleYield Posts: 7,644
    edited March 2014

    opal42987 said:
    Reinstall the SRMS, or reinstall both it and DAZ? (please not the latter...)
    Are there any SRMS files in Appdata/roaming, Program Data, etc. that uninstall doesn't delete?

    Also, will a reinstall mess up the converted items I have?

    Just the SRMS. I don't know that reinstalling DS would help, unless you're having the error with non-SRMS templates as well. Actually, check that first please - run a conversion with the M3 Normans tabard, the M3 clone, and DAZ's default Knee Length template and see if you get the same problem. If you do, it's not caused by SRMS.

    SRMS's files are in People/Genesis/Clothing/SickleYield/!SRMS, data/sickleyield/SRMS, data/daz 3d/genesis/base/Projection Templates/, and data\daz 3d\genesis\base\tools\projection templates. The relevant files in those data folders have SRM in the names. Having never attempted an automated uninstall, I can't tell you if it gets data files successfully or not.


    A reinstall will have no effect on previously converted items.

    Post edited by SickleYield on
  • IceEmpressIceEmpress Posts: 639
    edited March 2014

    I tried the knee length dress, and there is a little bit of displacement, but not much. I'm not sure if that's abnormal or not, though. Weird thing is, that unlike normal, the m3 normans tabard and the M4 trenchcoat look near flawless when transferred despite that in the past, the latter had the sleeves all messed up.

    edit: it's possible that the M3 normans tabard displacement is normal, since it fits over a thick tunic. I just tried it with the M4 trenchcoat and there is no displacement.

    Let me see what happens if I use the knee-length dress with A3 and Sadie clothes.

    Edit: Okay, I don't know how to test the A3 and Sadie stuff because the displacement only occurs when I fit the clothing to the SRMS dress in transfer utility instead of to Genesis.

    Post edited by IceEmpress on
  • GranvilleGranville Posts: 696
    edited March 2014

    Edited - I figured out the problem. I forgot to weight map it first. Just like the directions say.

    I am having a new problem with the transfer utility and SRMS. If I load a M4 clothing with out autofitting. The clothing does not appear in the transfer utility drop down. If I autofit, it will show up in the transfer utility. Before it would show up with out autofit. Autofit messes up the clothiong sometimes.

    Transfer_Utility.png
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    Post edited by Granville on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    I am having a new problem with the transfer utility and SRMS. If I load a M4 clothing with out autofitting. The clothing does not appear in the transfer utility drop down. If I autofit, it will show up in the transfer utility. Before it would show up with out autofit. Autofit messes up the clothiong sometimes.

    Because you have to convert it to weight mapping before TU can see it. You can do this in the Scene Tab's edit options.

  • IceEmpressIceEmpress Posts: 639
    edited March 2014

    ^^Yes, go to edit>>figure>>rigging>>convert figure to weightmapping.

    Update on the displacement: this never occurs with V4 outfits. I think V3 outfits, as well, but I can't recall for certain. This is what I have found so far:

    1. Displacement ONLY occurs when the SRMS dress is used as a base in Transfer Utility
    2. It only occurs with morphs that change Genesis's height, such as M3, M4, A3, Sadie, etc. Since Victoria 4's height changes by such a tiny degree, there is no displacement.

    BTW, Sickleyield, can I um... request an update to your SRMS tutorial? Because it's very... not to be insulting, but very lacking. I mean, I read about SO MANY interesting techniques on these forums that are not mentioned in the PDF tutorial, and it's currently impossible to find most of them what with the archives going the way of the ivory-billed woodpecker and its Mexican cousin :( (Thank goodness I saved the tutorial on adding the V4 MFD to the Genesis MFD to a word doc) Another example I've seen is the use of the MFD as a collision item (never tried it, though edit: hey, it really works!) I wouldn't request this if the archives still existed (and I have little faith that they'll ever come back, or if they do, that it won't be for months or years)

    I've also noticed certain rules with clothing as to whether or not it transfers well (the big ones being meshes with overlapping layers, such as a shirt consisting of an undershirt and jacket as a single mesh item, dresses that trail lower than the SRMS dress, and also clothing with narrow overlying bands-- with the sole exception thus far of chaos seed. In addition, some clones are better than others-- Aiko 3's clone sucks for the purpose of Transfer Utility and to a slightly lesser extent, autofit, depending on the clothing item *panties and gloves seem like the only items that look okay, even though panties still suffer from the "scary crotch results" seen with most characters' pants.) Do you think we might ever get a dress base that flows to the floor? (at least the galadriel dress skirt doesn't look too bad... I love that thing.)

    On a related note, Chaos Seed (w. the exception of the boots and capelet) looks absolutely AMAZING with the SRMS. Is there any way to get the bottoms of boots to not look like crap, though? I mean, the rest of the boot looks immaculate, but it seems like every piece of footwear has a sole that looks like an accordion pancake-- and there are problems with the toes taking the shape of the toes, as well.
    Oh, and on a similar note, any way to fix the inward-bent-at-the-middle problem with transferred tank tops and spaghetti straps? I have the Sickle Breast Fixer for Genesis1 if that is relevant.

    Finally, can you recommend me some commercial DAZ3D items that look great with the SRMS transfer utility? (it looks like V4's courageous is in the SRMS promo... can the SRMS really get it to look that good?)
    In particular, I've had my eyes on courageous, valiant, the mage, and the sorceror. Do these outfits look great with the SRMS? (I'll exclude the footwear and cloaks/pectorals/capelets from this question)
    What about the V3 gypsy?
    Also, are there any Aiko3 or Hiro3 clothes sold here that (save for the gloves) don't look like crap when transferred or autofitted?

    Finally, is there, or will there ever be some sort of product or add-on to add impact morphs to footwear or a collision item to add this? (for Genesis 1 as well as 2) Because this would solve a major problem with poses not looking convincing/half-assed-- characters just plain look like they're not putting weight on their feet, and I figure this would be a problem solved by clothing morphs or collision rather than Zev0's domain of character morphs.

    Sorry for all the questions.

    Post edited by IceEmpress on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    No, probably not. I'm not really working with G1 now except in the occasional character pack, and I'm not interested in making changes to SRMS when it works for most people as-is. I'm working on an SRMS for G2.

    I originally made the utility for conversion from Generation 4. I'm happy some people have been able to make it work with some Gen 3 items, but it is by no means supported for those, and I don't use it for that myself either for the most part.

    I'm not going to recommend individual items because then I will have to support those items. The basic guideline is that things with lots of custom bones (beyond basic skirt handles) won't work, things with skirts that pass the ankles or merged boots plus pants won't work well, and things with giant collars and pauldrons won't work at all. The higher a heel, the worse it works. No tricks were used in the promo; Courageous can look just like that with smoothing and collision on. It just won't look as good in some other poses if the long belt is used due to handle loss on the dangly part.

    There are ways around some of these, but they require more complex workflows that most customers aren't willing to use (for e.g., there is a workflow for keeping custom bones on my blog).

  • IceEmpressIceEmpress Posts: 639
    edited December 1969

    I'm actually not interested in high heels, I rarely use them for characters, and Genesis already has a nice closet full of heeled shoes thanks to Wilmap.
    My problem is that even the non-heel part of the sole looks like an accordion as well-- and yes, I chose the "w. toe section" boot as the base.

    Where is your blog, if I might ask?

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    The blog is at http://sickleyield.deviantart.com. Journal posts containing tutorials have the [Tutorial] heading.

  • IceEmpressIceEmpress Posts: 639
    edited December 1969

    Oh, so it is your deviantart page...

  • IceEmpressIceEmpress Posts: 639
    edited March 2014

    I tried your tutorial (albeit for Genesis 1) and it didn't help.

    Also, it somehow changed my draw style settings to smooth box... (changed it back)
    Is there anything else that can be done to fix non-heeled shoes? One of the distortions is on the fold/groove bet. Genesis's toes and the main part of the foot.

    Post edited by IceEmpress on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    opal42987 said:
    I tried your tutorial (albeit for Genesis 1) and it didn't help.

    Also, it somehow changed my draw style settings to smooth box... (changed it back)
    Is there anything else that can be done to fix non-heeled shoes? One of the distortions is on the fold/groove bet. Genesis's toes and the main part of the foot.

    Nothing in those tutorials tells you to change your draw style.

    And if the base conversion isn't working for you, then no, probably not. I don't normally get that type of distortion on flats, but I also don't get the shoulder thing you started the thread for. I don't know what to tell you.

  • IceEmpressIceEmpress Posts: 639
    edited March 2014

    I DIDN'T change the draw style, that's the thing. It did that on its own....

    Bummer, man...
    I wonder if some sort of collision item would work, though... (some sort of socks, or something)

    Post edited by IceEmpress on
  • IceEmpressIceEmpress Posts: 639
    edited December 1969

    Oh, I have one final question (oh, actually, two)

    Okay, 1. At the risk of being a broken record, will you ever add some of the various advanced techniques discussed on these forums for the SRMS? (to your Deviantart page, obviously) Esp. with the dead archives that may not come back for ages?

    For example, transferring extra morphs from a V4 outfit to one that was made for Genesis (the MFD being the well known one). Or (though this is HARDLY an advanced technique) using a collision item like the MFD (I wonder if some of Wilmap's freebies would work as an alternative if you didn't want to endorse a commercial product...) or your Sickle Breast Fixer? (actually, the collision thing seems more than simple enough to be added to the PDF file that comes with the SRMS assuming that you either didn't mind "advertising" the MFD or if free items could work with it)

    I'm sure there's a full library of fun (and not-so-fun) things that can be done with the SRMS, and it would be great for everyone (I was going to say everyone except you, but come to think of it, in the long run it actually would be good for you since then you wouldn't have to repeat yourself beyond a deviantart link...)
    Like I said, I'd never, ever ask for this if the archives were still intact...


    Okay, second question:

    I absolutely must know... HOW did you make those kickass seamless sparkle maps for your DS Kaleya mat freebie? I want to make my own to package with freebies in the future, because the color scheme you have on your maps is all wrong for what I need, and I doubt you want me redistributing your textures (also, I doubt most people who would potentially use my freebie would want to go to all the trouble of changing the color scheme in GIMP). What program did you use? *hopes it isn't Genetica* (oh, before anyone mistakes my disposition, I'm saying it like someone who sees a friend with an amazing hairstyle... with a touch of desperate pleading... just a touch)

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    1. Broken record is kind of how I feel about that. I've been yelling techniques in people's ears on the forum for ages and it hardly seems worth continuing to repeat it.

    Transferring morphs from anything to anything is easy, and I already have a tutorial for it which applies to clothing just as much as it does to figures.

    http://sickleyield.deviantart.com/journal/Tutorial-Transferring-Character-Morphs-G1-to-G2-409437916

    The short version would be

    a. Convert the V4 item to TriAx by selecting in the Scene Tab and using the Scene Tab's edit button option.
    b. Load the other item, the one to which you want to copy morphs, so that they're both in the scene.
    c. Favorite the morphs you want to transfer from the source, and only those. This option is accessed by right-clicking the morph in Parameters tab.
    d. Start Transfer Utility, with the V4 item as the source and the other item as the target item. Uncheck everything in the options except Morphs, and choose "Favorited Items."
    e. Click Accept. Save out the morphs.

    That doesn't guarantee they'll look right if it's from an unconverted V4 item to a G1/G2 item. The shapes are different.

    I'm afraid I don't understand what you're asking viz. a collision item. If you bought the Breast Fixer it should come with instructions for use in the readme. All you're doing is colliding it with Genesis and colliding other items with it before you dial in morphs. There's nothing complex involved.

    2. I'm afraid I don't follow, which one? I do own Genetica but I almost never use it.

  • GranvilleGranville Posts: 696
    edited December 1969

    Wow, the tutorials on your deviant art site are really helpful. If someone asks a question that you already wrote a tutorial for, all you need to do is post a link to the tutorial on your Deviant Art site. You shouldn't have to be typing the same thing over and over.

  • IceEmpressIceEmpress Posts: 639
    edited March 2014

    I don't see any way to favorite morphs. When I right click, these are my only options:

    Copy (>> Copy Figure or Copy All Selected Items)
    Paste (>> Paste to Figure, Paste Figure Pose, Paste to Selected Items, Paste Pose to Selected Items)
    Expand (>> Expand All or Expand Selected)
    Collapse (>> Collapse All or Collapse Selected)
    Lock (>> Lock All or Lock Selected)
    Hidden (>> Hide All or Unhide Selected)
    Mark All Properties As Seen

    Post edited by IceEmpress on
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