Getting the correct jaw morph - Genesis

SoulUnitSoulUnit Posts: 112
edited March 2014 in Daz Studio Discussion

I have been playing with trying to get a jaw morph on Genesis and cannot seem to find the one I am looking for. The Genesis model has a pointed chin and I need to square it. I have looked at the all the "head morph resource kits" in the store but dont seem to see an adjustment for squaring the chin. Like the photo in need below. Anyone know of a morph pack that will do this? Looks like V4 has what I am looking for by default but not genesis.

If not I should quit being lazy and get to work in zbrush

chin.JPG
303 x 112 - 11K
chin2.JPG
521 x 210 - 21K
Post edited by SoulUnit on

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Sickled Yield offered good free morph sets. conversion of DieTrying's 182 free morphs from V4

    DieTrying's 182 V4 Morphs for Genesis

    there are three morphs, In face group category,
    chin wide,chin short,chin back. I think, chin wide work as square. have you already test them?

    I have not installed genesis2female version still, but it may have same morph too.

  • SoulUnitSoulUnit Posts: 112
    edited March 2014

    Thank you this is a great resource!

    Yes I did test but most of them really seemed to effect the back of the jaw for Genesis. I need the front of the jaw only. I also need to lengthen the jaw forward.

    I will piddle around and probably end up in Zbrush , still on the learning curve with that.

    Post edited by SoulUnit on
  • SoulUnitSoulUnit Posts: 112
    edited December 1969

    Thanks I'll give them a try

  • JaderailJaderail Posts: 0
    edited March 2014

    If Genesis 1 there are settings in the Head Morph Resource Kits 1-5 I have them all and use them often to hand dial my figures faces. They work just as well on males as the do on females.

    This is Kit ones link http://www.daz3d.com/genesis-head-morph-resource-kit-1

    Post edited by Jaderail on
  • SoulUnitSoulUnit Posts: 112
    edited March 2014

    Jaderail said:
    If Genesis 1 there are settings in the Head Morph Resource Kits 1-5 I have them all and use them often to hand dial my figures faces. They work just as well on males as the do on females.

    This is Kit ones link http://www.daz3d.com/genesis-head-morph-resource-kit-1

    Thank you yes I was looking at those kits I didnt see what I needed from a quick overview but maybe give it another try.

    Post edited by SoulUnit on
  • JaderailJaderail Posts: 0
    edited March 2014

    Not Sure Which set lists Black but DEPTH and Width here will do it....

    EDIT the Jaw shaping would also help I think.

    Capture-001.png
    497 x 181 - 20K
    Post edited by Jaderail on
  • SoulUnitSoulUnit Posts: 112
    edited March 2014

    Jaderail said:
    Not Sure Which set lists Black but DEPTH and Width here will do it....

    EDIT the Jaw shaping would also help I think.

    Yeah tried them all but that chin on Gen is just so pointed even at -100 and the width stretches the sides of the chin more than the point of the chin. Funny thing is the V4 face is exactly the shape I need but I would like to have a few morph controls for the back of the jaw.

    Note: just threw the V5 face texture over V4 for reference

    v4.JPG
    604 x 752 - 48K
    g.JPG
    604 x 697 - 46K
    Post edited by SoulUnit on
  • kitakoredazkitakoredaz Posts: 3,526
    edited March 2014

    If you not hope to tweak in z-brush at current,
    you can achieve by D-former with new node weight more detail.
    (though I do not use D-former many time, but about your case it seems worth to try,

    Why I suggest it,, I know to get perfect ideal adjustment,, I do not think
    combination morphs work well,, without we can restrict influence part as vertices or mesh
    (the perfect means ,very sensitive for each user,
    even though other person do not feel so,, everyone hope to get perfect as user think,,)

    At first set your D-former field spehre , correctly .
    after that select the D-foemre base, then go to weight - map tool.
    apply influence weight. now you can color weight which moved by D-former handle.

    then I hide and limits surfaces which weight map affect.
    (you may not color weight for lip or back skin etc,, )

    You need only sclae and translate (I rotate D-former base, so that I need to change z-sclae a little
    about D-former handle, then move to Y axis slightly. you can see current axis which work in parameter tab,
    by local cordinate, (need to change setting in tool tab) like my pic1

    then return weightmap node brush, symmelty check on.
    and use smooth weight brush and paint brush to adjust influence.

    I think if you feel you have more good effect by z-brush or other modelor, I often think so,
    but anyway, If you are lazy to try to z-brush (I am lazy man ^^;)
    you can try DS d-former with node brush too.

    I recommend not try to move much your handle, just little move, (scale + translate)
    then color and check,,

    after that you can spawn as morph if you need.
    (but play with D-former you must better keep zero poze. I try sometimes with pozing,
    and many adjustments, but usually I think it confuse you much, though you can try it)

    weigthmap2.JPG
    992 x 612 - 122K
    weightmap1.JPG
    1033 x 654 - 141K
    Post edited by kitakoredaz on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    SoulUnit said:
    Yeah tried them all but that chin on Gen is just so pointed even at -100 and the width stretches the sides of the chin more than the point of the chin. Funny thing is the V4 face is exactly the shape I need but I would like to have a few morph controls for the back of the jaw.

    Genesis 1 or Genesis 2?

    I think you are starting with something applied to Genesis...here are a couple of shots of the Genesis 1 base figure, loaded into Blender, so there are no morphs at all applied to it.

    There is no 'pointiness' to the chin in these images...

    039.png
    589 x 395 - 103K
    038.png
    744 x 688 - 147K
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    And here's Genesis 2F...

    041.png
    789 x 495 - 114K
    040.png
    658 x 435 - 115K
  • SoulUnitSoulUnit Posts: 112
    edited December 1969

    If you not hope to tweak in z-brush at current,
    you can achieve by D-former with new node weight more detail.
    (though I do not use D-former many time, but about your case it seems worth to try,


    Great idea I have been playing with it in Zbrush first but D-former would work too if the chin is all I need, but the more I look at it I may need to do a few more alterations to fine tune the jawline. Yes I need to balance the time so it is always nice when there is a slider, I can get lazy too but looks like I will end up finishing this in Zbrush. It will turn out better.

  • SoulUnitSoulUnit Posts: 112
    edited March 2014

    mjc1016 said:
    SoulUnit said:
    Yeah tried them all but that chin on Gen is just so pointed even at -100 and the width stretches the sides of the chin more than the point of the chin. Funny thing is the V4 face is exactly the shape I need but I would like to have a few morph controls for the back of the jaw.

    Genesis 1 or Genesis 2?

    I think you are starting with something applied to Genesis...here are a couple of shots of the Genesis 1 base figure, loaded into Blender, so there are no morphs at all applied to it.

    There is no 'pointiness' to the chin in these images...

    Genesis 1 Yes you are correct this is with the the Victoria 5 slider at 1.0 which causes the chin to form into a point. I did this as I want a female body but not the pointed chin so I guess I am just going to create a morph to fix the chin.

    Post edited by SoulUnit on
  • JaderailJaderail Posts: 0
    edited December 1969

    After playing a bit you are correct it is next to impossible to flatten the bottom of the chin even with my huge collection of morphs. Never noticed that one MUCH needed dial is missing.

  • SoulUnitSoulUnit Posts: 112
    edited December 1969

    Jaderail said:
    After playing a bit you are correct it is next to impossible to flatten the bottom of the chin even with my huge collection of morphs. Never noticed that one MUCH needed dial is missing.

    Well, when you cant find one make it. Here is what I came up with for a morph in Zbrush. Happier now...

    gen-fix.JPG
    529 x 726 - 49K
  • JaderailJaderail Posts: 0
    edited December 1969

    Well done.. I will add one to my collection very soon myself. I'm just surprised it was not in any that I had. I checked twice to be sure I did not miss it.

  • SoulUnitSoulUnit Posts: 112
    edited December 1969

    Thank you for your help. Yes I was surprised too as there were so many other options in the Morph Kits. Now to go to formula and do the entire model in Zbrush to create all the morphs I was using in Daz.

Sign In or Register to comment.