Reposing clothing with a different starting A-pose
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Hi all, I'm having the following issue:
I have some (non-Daz) clothing .objs made for a slightly different A-pose (legs a bit closer, arms a bit more T) that I would like to get to work with genesis 8. I lack the artistic eye to sculpt those from zero (for now anyway), but am not averse to learning rigging etc. I'm a relative noob and I've tried some of the seemingly applicable tutorials etc, but to no avail for the moment. In addition to Daz, I currently have access to Blender (which seems designed by aliens, but I'm learning) and Marvelous Designer (free trial ftw.). Will consider other software, if necessary for this project. Only limitation is am a mac user.
Current solutions attempted:
1. Marvelous designer (imported obj and genesis 8 at correct size): clothing blows to shreds (apparently the seams are not connected)
2. Using Blender to automatically connect parts (remove double vertexes was the command, I think) and then simulate in marvelous designer: buttons and zippers still pop off
3. In Daz studio, posing a genesis 8 figure to match, baking transformations, transfer rigging, then reversing the pose in the item and again baking transformations: already at rig transfer stage double thickness, crazily deformed sleeves
While I was assuming I'd have to really start learning stuff to fix deformation when posing, I'm already falling flat on my face at the first hurdle. Should I just give up and start knitting, try again in a year or three or is there an actual tutorial for this somewhere? :)
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