Victoria 4 weirdness in 4.12

This is just weird. When using the +/- on parameter dials on the base node, V4's arms and legs rotate/bend, depending on which dial, and direction, i click. Click the + on yrotate, left arm twists and bends. Click the -, right arm bends and rotates. Doing the same on the Xrotate, ad her legs do the same thing. Zrotate bends and twists all four limbs. This does not happen with the Gizmo, slider, or manual entry. It's also not present in 4.10. Any ideas or should i just submit a bug report?

Comments

  • The RED CrownThe RED Crown Posts: 247
    edited February 2020

    Try delete 4 files ( ik) under Hip .

    Post edited by The RED Crown on
  • Bamber said:

    Try delete 4 files ( ik) under Hip .

    That seems to work. Wouldn't happen to know what file contains that info? -------------------- For those that need a bit clearer response. Scene tab>Menu button(or right click on tab)>Show>Show IK Chains. Click to unhide the files, yellow checkmark. Delete the four items that appear, IK-Victoria 4.2:leftleg, rightleg, leftarm, rightarm. They are in the base node, not the hip. These appear to be the only ik chains in the whole figure. I'll pop back in if i get any resultant errors.
  • And it doesn't stick, have to delete every time, even after creating a new cr2.
  • PadonePadone Posts: 3,778
    edited February 2020

    Then I see in the log that they're working on key shortcuts. Instead of fixing the new ik chains that they do know to be broken because it has been reported with official tickets .. It's hard to understand what they consider a priority there.

    Post edited by Padone on
  • Padone said:

    Then I see in the log that they're working on key shortcuts. Instead of fixing the new ik chains that they do know to be broken because it has been reported with official tickets .. It's hard to understand what they consider a priority there.

    The log doesn't necessarily itemise every chnage - note all the "source maintenance" entries. Also be careful about your theys - the people who do the coding and the people who decide what they should work on are not the same, though Rob does do things on his own time too (but there are limits to how much he can do that way, and demanding comments don't exactly encourage him).

  • PadonePadone Posts: 3,778

    the people who do the coding and the people who decide what they should work on are not the same

    Unfortunately .. usually odd things happen when marketing takes precedence. Thank you Richard for your note anyway, it's highly appreciated and encouraging that someone in the daz team is reading and listening at least. BTW ticket is 311394 if Rob gets any chance at it.

Sign In or Register to comment.