problem with arm morph

hello guys....i have this arm issue when i compine brute with another character...

 

any idea what it could be?

 

thanks in advance

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Comments

  • It looks lika  rigging adjustment/JCM conflict of some kind, is the other shape also a Daz product?

  • ISIKOLISIKOL Posts: 386

    yes!

  • ISIKOLISIKOL Posts: 386

    It looks lika  rigging adjustment/JCM conflict of some kind, is the other shape also a Daz product?

    yes!!! also its happening to all characters...for example helios ..is this normal with the current settings for arm?

     

  • ISIKOLISIKOL Posts: 386

    any ideas on how to fix this ore reset the jcm morphs?

  • Please put the viewport into smooth shaded mode before taking a screen shot of a nude figure.

    If it's affecting even the base with no sahpes applied then it isn't an issue with those shapes, it's a JCM that should be linked to a shape but isn't. Try Edit>Figure>Zero>Zero Figure, then apply the minimum bend to show the issue. In the Parameters pane option menu (the lined button in the top corner, or right-click the tab) set Show Hidden Properties to on. Now look through the Currently used group, with the figure selected, and see which proeprties are non-zero - if you find one try manually setting it to zero and see if that fixes the issue, if not try the next non-zero property. Once you find the culprit please post its label.

  • ISIKOLISIKOL Posts: 386

    Please put the viewport into smooth shaded mode before taking a screen shot of a nude figure.

    If it's affecting even the base with no sahpes applied then it isn't an issue with those shapes, it's a JCM that should be linked to a shape but isn't. Try Edit>Figure>Zero>Zero Figure, then apply the minimum bend to show the issue. In the Parameters pane option menu (the lined button in the top corner, or right-click the tab) set Show Hidden Properties to on. Now look through the Currently used group, with the figure selected, and see which proeprties are non-zero - if you find one try manually setting it to zero and see if that fixes the issue, if not try the next non-zero property. Once you find the culprit please post its label.

    Thanks Richard..will try that and let you know what happened....

  • ISIKOLISIKOL Posts: 386
    edited March 2020

    richard hi!! i wasnt able to solve the issue...please help..is this the appropriate screen? i got lost on the directions...

    Edited to update image

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    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 102,418

    That shows the possible culprits, now that I've edited it since you hadn't put the Viewport in Smooth Shaded mode. Now, are any of those morphs showing non-zero n the Parameters pane with Show Hidden on?

  • ISIKOLISIKOL Posts: 386

    That shows the possible culprits, now that I've edited it since you hadn't put the Viewport in Smooth Shaded mode. Now, are any of those morphs showing non-zero n the Parameters pane with Show Hidden on?

    Richard im sorry ...im not sure where to look... this is m8 hd with just a twist on the problematic area...are these values correct?

     

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  • Richard HaseltineRichard Haseltine Posts: 102,418

    Yes, like that but with the figure itself selected.

  • ISIKOLISIKOL Posts: 386

    it was this one!!! but why???? do i have to do it every time now?

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  • ISIKOLISIKOL Posts: 386

    ok...the problem was a problematic morph from swole8 from simon ...... Jesus....dont they look into it when they make these???

  • Richard HaseltineRichard Haseltine Posts: 102,418

    Make sure your copy is up-to-date and if it is please make a bug report.

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