Simulate a second time a object

LoonyLoony Posts: 1,817
edited February 2020 in New Users

Hi,

I am working on a dress right now, I let it dropp down 50%, now I want to put the hands on the dress to let it look normal and then simulate again at that point, so it likes the dress got pulled down by hands and did not just fall off.

I use this as reference for the clothing:

https://youtu.be/AJFrHwBtfJw

(i hope the video is okay here, it doesnt show anything bad... Th reason for the video is irrelevant for me I just needed a reference)

So she did first pulled it down half and then used the hands, I wanna do that too.

But, how can I make a semulation continue at the current key/frame on my timeline? always when I tested it, it did reset the current animation, jumped back to point 0 and started from the beginning :/

 

Edit:

Did try with initilation time (sorry if wrong written) and that did reset it.

Now I did set it to frame 5, and used "current Frame" and result= Crash :<.... noice!

Did now also tested "Animated (custom)" with Startframe 3, but it does still reset and start from 0...

 

 

I really don't know how exact I made it... I think I used the animate Total Scene script from MCCasual :

https://sites.google.com/site/mcasualsdazscripts9/mcjunanimatewholescene

And then somehow played arround...

I hope I can now move it good into my scene back :o Not 100% perfect (the left sleeve looks a bit fat) but its okay. and Mesh grabber helped again :)

dunno.JPG
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Post edited by Loony on

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