Hair Doesn't Show in Iray preview

I just purchased MRL dForce Long Morphing Hair for Genesis 8 Female(s) and went to use it an it isn't showing up in iRay preview mode.  I've attached the iRay and texture shaded version.  As you can see from the latter, the hair is there, but when I look at it in iRay, the only thing that shows up is the hair cap.

I've attempted everything I can think of such as applying the iray textures manually, deleting and re-adding the hair, deleting everything BUT the hair, etc.

Any ideas?

 

Iray.jpg
2560 x 1440 - 3M
Non-Iray.jpg
2560 x 1440 - 2M

Comments

  • MelissaGTMelissaGT Posts: 2,611

    SBH won't show up in anything but the render unless you change the line tessellation to 3+

  • FSMCDesignsFSMCDesigns Posts: 12,774

    SBH won't show up in anything but the render unless you change the line tessellation to 3+

    I get them to show at 2

  • Db3dDb3d Posts: 248

    SBH won't show up in anything but the render unless you change the line tessellation to 3+

    I will give that a try.  I'll let you know how it turns out.  Thanks.

  • Db3dDb3d Posts: 248

    SBH won't show up in anything but the render unless you change the line tessellation to 3+

    Here's what I discovered...

    • My Render Line Tessellation Slides was already set to 3
    • Setting it to 4 had no results
    • Setting Viewport Line Tessellation Slides to 2 and Render Line Tessellation to 3 is where it starts to work.

    Thanks for getting pointed to the place to fix it.

    Brent

  • Db3dDb3d Posts: 248

    SBH won't show up in anything but the render unless you change the line tessellation to 3+

    Here's what I discovered...

    • My Render Line Tessellation Slides was already set to 3
    • Setting it to 4 had no results
    • Setting Viewport Line Tessellation Slides to 2 and Render Line Tessellation to 3 is where it starts to work.

    Thanks for getting pointed to the place to fix it.

    Brent

    I should note that this peramter is found by selecting the MRL_DFLM_Base under the MRL_DFLM Scalp, then in the Parameters tab, it is found under General->Line Tesslation.  It isn't the easiest thing to find and that's why I'm mentioning it.

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