Weird brown gunk on gen8female forehead when rendering

It happens about 30% of the time.

Sometimes it's very faint like image 1.

Other times it's a single dot or a series of them like 2, 3 and 4.

And sometimes it's bigger and weirder like image 5.

Please help!

P.S. I'm completly new to animation and been using daz for about 1 month.

forehead 1.png
333 x 262 - 140K
forehead 2.png
237 x 174 - 69K
forehead 3.png
229 x 199 - 75K
forehead 4.png
240 x 177 - 70K
forehead 5.png
367 x 188 - 124K

Comments

  • Has the fgure been moved away from its loading position (I don't mean posed, I mean actually moved in the space so it's at a bit of a distance).

  • Has the fgure been moved away from its loading position (I don't mean posed, I mean actually moved in the space so it's at a bit of a distance).

    Not sure exactly what the difference you're talking about is.

    I have bought some pose presets and loaded them.

    If I don't have a preset for the pose I want, I'll generally load one that's closest to what I want and then make the needed changes.

    Not sure if that answers your question.

    Thanks for replying.

  • If you use Create>New Primitive is the result in more or less the same place as the figure?

  • More or less.

     

    cube.png
    710 x 506 - 455K
  • joeyajmjoeyajm Posts: 6
    edited February 2020

    Some of the presets do also have the figures facing different ways as you can see in the image above.

    Kind of messes up the lighting and shadows (haven't really dove into those aspects yet).

    I just rotate my view when this is the case.

     

    Post edited by joeyajm on
  • Those brown spots on her forehead are a known issue. They are created when the skullcap of the hair intersects with your character's forehead. Check to see if the hair includes expanding morphs and use those to expand 1-5%. If they don't go away, keep expanding the skullcap until they are gone.

  • Those brown spots on her forehead are a known issue. They are created when the skullcap of the hair intersects with your character's forehead. Check to see if the hair includes expanding morphs and use those to expand 1-5%. If they don't go away, keep expanding the skullcap until they are gone.

    This.

  • nonesuch00nonesuch00 Posts: 18,293

    I made the skull cap invisible, but sometimes for some hair it makes the hair look too thin.

  • Those brown spots on her forehead are a known issue. They are created when the skullcap of the hair intersects with your character's forehead. Check to see if the hair includes expanding morphs and use those to expand 1-5%. If they don't go away, keep expanding the skullcap until they are gone.

    When I read this, I realized that it had only been happening when I used the same hair style. I've been using a different one all day and haven't had the problem at all.

    Thank you so much!

    For future reference, when you say "expanding hair morphs", you're taking about simply selecting the hair and playing with the "scale"?

  • I made the skull cap invisible, but sometimes for some hair it makes the hair look too thin.

    Problem seems to be fixed by just changing hair styles but I will keep this tip in mind for future reference.

    Thanks for responding.

  • PaintboxPaintbox Posts: 1,633
    joeyajm said:

     

    For future reference, when you say "expanding hair morphs", you're taking about simply selecting the hair and playing with the "scale"?

    No, some hairs have morph sliders, just like morphs on your character.

  • Paintbox said:
    joeyajm said:

     

    For future reference, when you say "expanding hair morphs", you're taking about simply selecting the hair and playing with the "scale"?

    No, some hairs have morph sliders, just like morphs on your character.

    Ahh, gotcha.

    Ya'll are so helpful.

    Thank you!

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