3delight message #43 (severity 1)

AnTomAnTom Posts: 3

Hello everyone! I have been rendring parts of a scene without issues. Untill suddenly the entire computer just froze as soon as the render began. The only things I have added to the scene are objects that I removed than added back and I have moved characters around the scene. But everytime I try to render I get this message: 3delight message #43 (Severity 1): R5009 "Displacementbound" attribute without "sphere" value has no effect.

 

This is part of the log.

When I was setting up the scene the log gave me this output:

2020-02-21 01:17:04.006 Compiled C:/Users/An/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...

2020-02-21 01:17:04.006 Compiled C:/Users/An/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement.sdl...

2020-02-21 01:17:04.040 stdin: in function shader_Displacement

stdin:450: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

stdin:463: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

 

2020-02-21 01:17:04.041 Compiled C:/Users/An/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement.sdl...

2020-02-21 01:17:04.049 stdin: in function shader_Displacement

stdin:450: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

stdin:463: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

 

 

And when I try to render it gives me this output.

2020-02-21 01:34:57.037 WARNING: UberEnvironment2 2: The light 'Color' must be mapped in order to use 'Directional Shadows'; using Soft Shadows.

2020-02-21 01:35:09.256 WARNING: Script Error: Line 32

2020-02-21 01:35:09.271 WARNING: SyntaxError: Parse error

2020-02-21 01:35:09.271 WARNING: Stack Trace:

                             <anonymous>()@E:/Documents/DAZ 3D/DAZ 3D/DAZStudio4/scripts/support/DAZ/rendertime/surface/dzDefaultAttribs.dsa:32

2020-02-21 01:35:09.287 WARNING: ..\..\..\..\..\src\pluginsource\DzShaderSupport\dzrslshader.cpp(3070): Error executing render time file in DzRSLShader::setShader().

2020-02-21 01:35:09.725 WARNING: ..\..\..\..\..\src\sdksource\shapes\dzfacetmesh.cpp(8019): Index out of range in DzFacetMesh::getMaterialGroup()

 

After that the computer freezes completely.

 

I don't really understand the error message and I don't understand the log either. What am I doing wrong?

Post edited by AnTom on

Comments

  • It might be worth reinstalling the Default Resources, in case one of the support files for the shader is corrupted, though I would have my doubts.

  • AnTomAnTom Posts: 3

    Thanks for the response. I have tried that now. The only noticable difference I can see is that the computer doesn't freeze completely. It freezes a bit and then it keeps going and then freezes again but I can't seem to get any actual render from 3delight. I'm not getting that error message anymore though. Though I'm still utterly clueless as to what the problem is.

  • AnTomAnTom Posts: 3
    edited February 2020

    Now I'm getting a different output from the log file.

     

    2020-02-23 02:27:35.973 stdin: in function shader_Displacement

    stdin:450: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

    stdin:463: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition


    2020-02-23 02:27:35.973 Compiled C:/Users/An/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement.sdl...
    2020-02-23 02:27:35.989 stdin: in function shader_Displacement

    stdin:450: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

    stdin:463: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

     

    After running tdlmake the log gives me:

     

    2020-02-23 02:39:24.912 Rendering Image
    2020-02-23 02:39:39.526 3Delight message #45 (Severity 2): S2069: the interface of shader 'C:/Users/An/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement.sdl' is invalid
    3Delight message #45 (Severity 2): S2051: cannot load shader 'brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement', will use 'null'


    And that's where the computer froze yet again.

    Post edited by AnTom on
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