Issue with Salwar Kameez Tunic

Hello,

Has anyone who owns the Salwar Kameez set noticed an issue with distortion around the hips and thighs when morphs to the hips and thighs are applied to the Genesis 8 female? I am noticing a very obvious fold around the mid thigh area when I change the hip size or apply morphs from various morph packages to the legs as well as if I use a body morph such as Mrs. Tao (see attached images). The product is DForce compatable but even when I run a simulation the fold doesn't smooth out or go away. Does anyone have any ideas on how to fix this?

Thanks for any replies.

nabob21

Mrs Tao.jpg
1008 x 894 - 249K
Hip Size.jpg
915 x 893 - 241K

Comments

  • Select the tunic, Right click on 'Parameters', Click 'Show hidden properties', goto 'Currently used' and reduce which ever morph is causing the problem.

    Looks like it may be a rigging issue.

    Did a test and by reducing the PBMThighSize to 0 it went away.

    The Smoothing modifier compensated for the thigh change, well enough in testing.

     

     

  • nabob21nabob21 Posts: 1,027

    Thank you DrunkMonkeyProductions for the advice. I will give it a try.

  • NorthOf45NorthOf45 Posts: 5,542

    Dialing out the hidden parameter makes the distortion go away because it is removing the morph, so you are back to the basic tunic.

    Not sure if it is the source of the problem with the G8F hip size morph, but the ridge follows the "Rigid Weight" map on the Tunic base (too much of a coincidence). Dial in G8F Hip Size morph, select the Tunic in the scene, then the Weight Map tool. Open the Tool Settings pane, General tab on top, Weight Maps tab below. Select the Rigid Weights, the only one used. You will see the gradient from blue to red superimposed on the tunic, and how the red part doesn't move, and the blue follows the morph, attenuated between the two. That transition zone should be smoother or more drawn out. I said that I'm not sure if that's the source, because if I change the weight map, nothing happens. I thought the effect would be immediate, unless I'm missing something.

  • mlominymlominy Posts: 223
    edited February 2020
    Had the same problem. I exported the tunic as obj, then smoothed the problem area in Blender. Re-import in DAZ and save as a morph asset (with reverse déformation activated)...
    Post edited by mlominy on
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