GoZing multiple assets to Zbrush into one Zbrush tool

lecbenjaminlecbenjamin Posts: 11
edited February 2020 in New Users

Ok so here's the problem I have. I have two assets interacting with one another, a person sitting on a couch, and I want to morph the couch to create an identation where the person sits. So I select the two assets and send it to Zbrush, but once in Zbrush, the two items are two separate tools. So if I use the tool to create the couch, I don't see where the person sits and where to move the geometry. When I use the person tool, all the clothes the person was wearing is also created in the subtool. This is what I need, I need the person to be a subtool of the couch, or vice versa, so that when I create them, they're both created at once and I can switch between the two and see the interactiong better.

 

I've tried putting the assets in the same group before gozing them but it doesn't work. 

 

Edit: I found the solution. It's in Zbrush, I select one of the tool, click on Sub-tool->Append and and I append the other tool. That combines the couch and the character.

Post edited by lecbenjamin on

Comments

  • If you send one over, then the other you should end up with SubTools which will allow you to do what you want, as I recall.

  • If you send one over, then the other you should end up with SubTools which will allow you to do what you want, as I recall.

     

    I just noticed something. If I select two different characters, I can send them to Zbrush as one tool, each being a subtool. But if I select my couch and a character, then it doesn't work: it creates two different tools.

  • In that case you may have to go via two OBJs, using the option in ZBrush to import as a sub tool

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