Daz3D Plugin Wish List
![tscott_f9a8e65d7c](https://secure.gravatar.com/avatar/5afe4ddf8ceb0a584497d1d2da5e004f?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F5afe4ddf8ceb0a584497d1d2da5e004f_100.png)
I'm interested in finding out what possible plugins would the Daz community be most interested in seeing developed. I'm currently working on several plugin ideas, which may or may not become products at some point. But for now I'm just interested in finding out if these ideas are interesting to the community and which ones are more important or more desirable.
Please fill out the following short survey to help us out.
Comments
A Surface Mask Creator like this http://www.daz3d.com/surface-mask-creator-for-ds3 but better
I'm not familiar with that plugin. I have to admit that I'm not really sure of the precise application for this. Can you elaborate on what you would consider to be a better implementation of this?
Do you know what a black and white mask is in Photoshop?
No. I've never used that feature before.
Say I have done a render and I want to change the colour of a single surface for example. In DS3 using the Surface Mask Creator I can select the surface engage SMC and it will do an OpenGL render making the selected surface White and the rest of the image black as well as turning all the lights OFF in the scene. I can then use this B&W mask in PS or Gimp to isolate the surface so it can be manipulated. There are so many uses for this and folks have been crying out for SMC to be updated for DS4.6 but the vendor is slack. Yes we can render a scene with a transparent background but it leaves an edge around what is rendered. Yes we have a tool in PS to fix this visible edge called Defringe but it is not always perfect. With SMC you get a 100% perfect edge so in theory you could render elements of an image and assemble in PS.
SMC still works after a fashion in DS4.6 but as time goes by more parts get broken.
Sorry, but I'm still not getting this concept 100%. Maybe if you had a small example? But please, if you provide an example, no nude characters or anything like that.
well, I posted this in another topic, but let's see here also:
you say only for daz3d? including this poser too?
if yes then here we go:
I’m not a programmer, not so ... Can you get an idea of an average pay for someone to develop a plugin / script for poser?
I’m afraid I do not have the budget or to start it, but wanted to get an idea of how this is done.
I think of a plugin / script for post-render in PP2012.
That after the render (still or animations) the plugin started with a window with dozens of options, visual effects, to render on render something like Photoshop Actions: Color FX, Sunlight, sundown, fog, and more ...
I have no money for that .. I think.
it is thousands of dollars?
http://www.daz3d.com/forums/discussion/38325/P45
Here printscreen a very limited
Image one is the render from DAZ Studio
Image two is a mask made by Surface Mask Creator
In Photoshop I apply the mask to the image and I get the hair fellow with a transparent background. This lets me adjust the hair chap without the background changing. It also allows me to add fog effects without overlapping the main subject.
The third is the final result
Though it does help having Photoshop knowledge to really understand so maybe this is not for you to do. But it was worth a shot.
Hmmm. It doesn't look like you did much to the original image in this example. I can kind of see what you want it for, but my question to you would be is this the most ideal way to accomplish the end result or might there be a better, in-Daz Studio, solution to accomplish this? In other words, can you think of some feature for a plugin that would allow you this kind of control without exporting alpha maps and post-processing in photoshop? If so, wouldn't that be a better solution?
I'm not quite following your post. If you are looking for a Poser plugin then no that is not what I'm looking at doing. If you are looking for a plugin for Daz3D that is similar to some existing Poser plugin then that might be possible. I don't really understand what the screenshot you posted is showing. The image is too small to see what any of those properties are for.
I'm not quite following your post. If you are looking for a Poser plugin then no that is not what I'm looking at doing. If you are looking for a plugin for Daz3D that is similar to some existing Poser plugin then that might be possible. I don't really understand what the screenshot you posted is showing. The image is too small to see what any of those properties are for.
Hi,
this is a post-render shaderworks (script that comes with Poser)
lack many tools in it.
I think it could be better with more options ...
Hi,
this is a post-render shaderworks (script that comes with Poser)
lack many tools in it.
I think it could be better with more options ...
That looks like a nice little plugin, but do you want this plugin for Daz Studio or just a better version for Poser? I am only working on Daz plugins myself.
well, I wanted to poser.
such vue:
I think it was somewhat relevant as it would show me what exactly you might be able to do with that mask. I don't mean to sound rude or anything. I'm really trying to understand this. I do a lot of special effects composites in my filmmaking with programs like FX Home and After Effects. So, I'm familiar with alpha transparency masks. I just don't see a reason for them in this instance. Not because I think you're wrong, but rather because I just have never seen this use you're describing nor used it myself. So I wonder just how widespread the usage for this plugin might be. Then again, if I saw a really good set of examples then it might click in my brain and I might suddenly see a plethora of uses for it. I'm just not there yet.
I forgot to add one plugin to the survey. I also have a nice particle system that could be updated and added as a plugin. I'm wondering if anyone would be interested in that?
I didn't take it as rude just missing the point that was all. So you do know what a mask is, terminology gap seems like in my favour. Ok so we are on the same page as what a mask is and what it can do, that is the hard part over.
I will endeavour to get some examples together but in the mean time consider a scenario of rendering a big scene that take hours many hours and the client sees the final product and says great, just what I wanted but that shirt wants to be a certain colour and that hair needs to be lighter. What next, rerender the whole thing, render a certain area with the new Spot Render "render in window" function which can be faster but still not timely enough for rerendering trans mapped hair. So as time is money it would be great to be able to create a mask of the shirt and hair inside DS, which when done right rendering in OpenGL, will take minutes if not seconds. And then do the adjustments in PS using the masks. I could go on and on with examples as I use any tool including Photoshop all the time on my images. Only a small portion are render only pics and masks play a heavy part in that process. Yes Photoshop has certain tools for selecting areas but in my experience those tolls are not accurate enough for seamless results.
Now I must admit it has crossed my mind to the reasons why the creator of SMC might not have updated, one reason could be due to poor sales not making it worth it. But being on these forums for coming up 5 years I have seen many people ask about making accurate masks inside Daz Studio. Accurate being the operative word. People asking in SMC works in DS4/4.5+
Not being a programmer myself and have no understanding of such things the only thing I can think how is works is it turns off all lights, makes the selected surfaces pure white, zeroing any other settings like spec, reflections, keeping displacement for obvious reasons and making the non selected surface pure black, background colour black, render in hardware OpenGL mode and save the mask as a jpg to file.
Also SMC had functions to remove certain advanced shaders like Uber Surfaces keeping displacement maps and settings in place, now it doesn't. It used to allow selection by Objet, Object and Children. But now the only function that works is Select Surfaces but that only depends if the surfaces are DS default and if all the surfaces are then it works great. But a lot more people including myself are using more advanced shaders for which SMC doesn't work well with, if at all.
If I am the only one regarding this then please ignore it. I just saw an opportunity to mention it. Maybe to start interest but it does appear not to be at the point. :)
Something that would add an eyedropper tool to the color boxes in the surfaces pane. That would be dead useful.
Of course there's always the ultima thule of something that works like the Poser cloth room, or something that would let you use Poser dynamics in Studio, but I'm not going to ask for miracles.