How do I export G8F's shell as an OBJ that can be used to load a new UV layout? (solved)

FlortaleFlortale Posts: 611

edit: I figured it out. Modifying a shell's UV is not what you'resupposed to do, here's why. Read this: A shell is a clone of the base, whether it's G8F or her anatomical element. So, export either G8F or her anatomical element as OBJ. Change the UV's of that obj to what you want. Import the new UV layout back to G8F base or her anatomical element's base.  If it's her anatomical element, then the new UV layout will automatically show up on its shell. So technically a shell can have multiple UV's as long as its base figure has those multiple UV layouts loaded. Hope this helps others in the future.

 

What's the proper way to export G8F's shell so its UV's can be changed and imported back into the figure? I can change the UV layout of G8F itself, but for some reason I can't do the same with her shell.

Here's what I did:

I create a fresh DAZ scene.
I load Genesis 8 Female. 
I create a new shell for her. 
I hide G8F so the only thing visible in the scene is her shell.  I even delete the eyelashes.
I set G8F's mesh resolution to base.
I export the shell as an OBJ using the DAZ Stuio preset.
With the shell selected, I attempt to load a new UV Layout via edit->figure->geometry->load UV set , but when I select the OBJ I just exported, it says the uv map selected was invalid.  I tried using the object sub menu as well, but doesn't work.

Please help, thanks.

Post edited by Flortale on
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