Eyebrows mostly inside face. How to fix?
![lamoid_5f20d3e469](https://secure.gravatar.com/avatar/6e45dfe268d9537b981101197e5608d6?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F6e45dfe268d9537b981101197e5608d6_100.png)
I've attached a render of Sue's (Goanna https://www.daz3d.com/sue-character-and-hair-for-genesis-8-female) face. Clearly her eyebrows are distorted. They look as though they were sitting inside her face with just the longest hairs visible. I've been unable to figure out how to fix it. Would you happen to know how? If you do, please let me know.
BTW, the Sue character is lovely. Thank you for making her and for making her available, Goanna!
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/1d/7305539243d781971ecbe7a3af367e.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/1d/7305539243d781971ecbe7a3af367e.png)
Sue-face.png
1024 x 1024 - 1M
Comments
Are the brows fitted to the figure?
I have a similar issue with Cypher for Zelara 8, so I just used a different set of brows.
Thank you for your suggestion, Richard. But unfortumately the Sue eyebrows are fit to the Sue figure. Any other ideas?
Another thing. I tried deleting them and then reapplying them. For a split second they looked like they were in the right place, Then nearly instantly they were sucked into Sue's head. with just the very tops showing as in teh image I posted.
I figured out why this was happening, Another character's head morph, Lucy's, was fully dialed in with Sue's. I dialed Lucy's back to zero and the brows, which stayed put, ended up in the the correct position for the face that emerged. I had been wondering why my Sue's face was not much like the face I saw in the product listing. Now it is.
That leads me to another question. When I start a new scene and load in a character 2 or three more characters full body and head morphs are already dialed in, along with the character I just loaded -- even if it is the base genesis 8 figure. Why does that happen? Moreover if I start with a stock figure in zero position, sometimes if I merge in a shape preset that I saved, it mangles the figure. It looks like the morphs were applied at double strength.
Shouldn't starting a new scene zero all the present character morphs? Clearly it doesn't. Is that a bug or a feature?
Thank you, Richard, for your excellent advice. You have helped me solve many problems with your suggestions. I don't know what we would do without you.
I forgot to attach a picture of the fixed face. Here it is: