How do I remove a UV Layout after I've loaded it?
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I did Figure --> Geometry --> Load UV Layout. Everything worked fine. The G8F model now has my new UV Layout. Now how do I remove it from the list? It's only saved in my duf scene save file, meaning if I start a new session of DAZ studio and load G8F, G8F won't have this new UV layout.
So, how do I removw a UV layout once I've loaded it into the list?
Comments
You answered your own question ;-) Once you have it loaded, unless you save it, it will be gone next time you load the figure.
btw - it's not a good idea to save unfinished work in scenes. It can cause some confusion to the program as duplicate named items are not recognized. To remove the information from the scene file, well, delete that scene file.
Oh crap. So that UV layout is now a permant addition to my G8F character? Is there anyway to remove it? I already saved the file. I could revert back, but that would be extremely annoying. There has to be some way to just remove it right?
Are there other custom elements in the character (UVs, moprhs, etc.)? If not you could just save Character/Wearables presets to rebuild it on a newly loaded base.
light bulb went off! Close D/S, dig into the data folders, find DAZ 3D, the folder for Genesis 8 Female, ... somewhere in there is a folder for the uv sets. Slide the offender out of there ... close the folders and open D/S and see what happens.
IF it's not stored in there, then it's coded into that scene file which is what has happened with unfinished morphs from time to time hence my practice now to avoid saving unfinished work in scenes.
Sadly the file isn't in the data folder. Base Female is in there, but the custom ones I imported must be in the scene file.
The character has a bunch of custom made morphs. I would have to figure out a way to transfer those morphs to the new character. I'm sure that's possible, but it adds more time and effort to an already long list of things needed to be done.
edit: i just loaded a new G8F since there was no way to remove those uv layouts.