Has anyone gotten TPoseMesh in Zbrush to work? It seems to break GOZ. (solved)
![Flortale](https://secure.gravatar.com/avatar/39fe64b7f25a12678dd0565bb2077b87?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F39fe64b7f25a12678dd0565bb2077b87_100.png)
edit: I manged to get it working. When GOZ goes back into DAZ, you need to select update existing model option and choose the appropriate figure that you sent into Zbrush, then you can set a morph like usual. The reason this happens is because TPosemesh must change some internal names of the obj's in Zbrush, even if you rename them to what GOZ set on export.
I'm trying to sculpt two sub tools in Zbrush, so I need to use Transpose Master, TPoseMesh. When I do TPoseMesh, then restore it to it's original parts via TPose|SubT, it seems to break the GOZ and DAZ sees it as a new object.
Has anyone gotten TPoseMesh to work so it doesn't break DAZ/GoZ connection?
Post edited by Flortale on
Comments
Good to know, thank you.
Man, I wisht here was a like or you're welcome button, but I just had to respond! I'm glad it helped, Tposemesh is soooo useful.