G3 Model Height Adjustment Errors

Wondering is any one else is experiencing a similar issue.  I have updated my GEForce RTX 2080 drivers.  Windows 10.  Daz 4.12 Beta Pro.

When I apply the G3 height adjustment some wardrobe items are not staying with the G3 model.  An example is Teen Girl Heals and Rocker Girl Thong.  The heals stay on the ground not on the feet.  The Thong stays where it loaded in not on the model.

Additionally, when I save a G3 model in a scene, close-out, re-load the G3 model with the height adjustments is jumping randomly up and down the Y-axis.

Any help is greatly appreciated as this has been an ongoing issue for me and curious if others are suffering as well?

Thx

Comments

  • NorthOf45NorthOf45 Posts: 5,541

    Are you sure that the items are indeed "fit to" Genesis 3 Female? The behaviour you describe is what happens when items are not attached to the figure, either fit or parented. "Fit to" is for conforming items like clothing (they follow the character morphs), parenting is mainly for props and accessories that do not take on character morphs. Sometimes items do not load "fit to" nor parented, you have to check 

  • Yes, this is cloathing.  Fit to.  When you load to a G3 figure it fits.  When you adj the height it doesn;t move with the figure.  If you pose with no height adj it moves with the figure and is in place.  When you adj for height and pose the figure the shoes again move but are not on the feat.

  • felisfelis Posts: 4,621

    Is it default G3F items or are they autofitted?

  • i think you've got a broken morph in there.

    Is the G3f Height morph you're using from the Genesis 3 Female Body Morphs(SKU:22050) set or another morph package?

     

  • NorthOf45NorthOf45 Posts: 5,541

    I have those items, they are G3F clothing, and they fit properly with every morph I could put her through. Maybe a screen capture or two (smooth shaded, to avoid revealing too much) to show what happens.

  • See attached

  • Thaks for taking the time to try and help wiht this everyone.  Let me know if you have any thoughts on how I might fix it?

  • Tried to uninstall and install the Genesis 3 Female Body Morphs but had no effect.

  • felisfelis Posts: 4,621

    How do you load the shoes?

    They do not look to be parented to the character.

  • Please put the Viewport in Smooth Shaded mode if you need to take a screen shot of naked figures.

  • Sorry Richard.

  • felis said:

    How do you load the shoes?

    They do not look to be parented to the character.

    You click on the shoe icon and it loads in.

  • plaul2002plaul2002 Posts: 127
    edited February 2020

    I tried to "parent" to her right foot.  Still same issue.  Also parented to just her, same issue.

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    Post edited by plaul2002 on
  • NorthOf45NorthOf45 Posts: 5,541

    From the looks of it, the figure is up off the ground. When you load Aiko 7 directly, what is her initial position? Transforms->Translation should all be 0. Adding the shoes appears to give the proper foot pose, and the shoe looks like it is fit to the foot (the blue ghosting), but is about 20 cm too low. Or, rather, the shoes are in the right place, but the figure is too high. The height morph keeps the zero point and shifts the rest of the body down, so the feet stay on the ground. The toes and most of the shoe are actually below ground at this point.

  • plaul2002plaul2002 Posts: 127
    NorthOf45 said:

    From the looks of it, the figure is up off the ground. When you load Aiko 7 directly, what is her initial position? Transforms->Translation should all be 0. Adding the shoes appears to give the proper foot pose, and the shoe looks like it is fit to the foot (the blue ghosting), but is about 20 cm too low. Or, rather, the shoes are in the right place, but the figure is too high. The height morph keeps the zero point and shifts the rest of the body down, so the feet stay on the ground. The toes and most of the shoe are actually below ground at this point.

    That is the figure loaded at 0,0,0 with the height adjusment applied.  Bottom right corner.  She is at 0,0,0 and the shoes are loaded on her at 0,0,0.  If I remove the height adj everything loks fine and she poses fine with shoes in place.  It is ONLY when the the hgt adj is engaged that the shoes float off her body.

  • NorthOf45NorthOf45 Posts: 5,541

    This is what I get (left to right) when loading Aiko 7, applying the Teen High Heels, and adjusting Height to 100%. (Using Left View, manually spaced the figures horizontally). You can see how the center of the feet stay on the ground. Is any other parameter active when you set the Height morph (Parameters->Currently Used)?

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  • Richard HaseltineRichard Haseltine Posts: 102,418

    Do the shoes follow when you pose the figure, albeit offset?

  • plaul2002plaul2002 Posts: 127

    Do the shoes follow when you pose the figure, albeit offset?

    Yes they follow,albiet offset.  I also should point out it is any G3 model I use not just Aiko for the record.

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  • NorthOf45NorthOf45 Posts: 5,541

    Is any other unexpected controller active? Something is messing with the position or offset of the figure.

  • plaul2002plaul2002 Posts: 127
    edited March 2020
    NorthOf45 said:

    Is any other unexpected controller active? Something is messing with the position or offset of the figure.

    Not that I can see.  Everything is set at 0.  No matter the G3 figure.  Just open new scene, pick a figure, load and boom issue.  This all happened when I upgraded to 4.12

    Would a reinstall of DAZ 4.12 work?  Would I lose my 3rd party content in my content library, it is housed in an external drive?   How would I go about a reinstall (ste-by-step) if I did?   I just want 4.10/4.11 functiionallity back lol.  Height adj seems pretty basic...but IDK.

    Post edited by plaul2002 on
  • felisfelis Posts: 4,621

    Does the same happens, if you do similar with a pair of stockings or a pair of pants?

    And is it only for Genesis 3 Female?

  • plaul2002plaul2002 Posts: 127
    edited March 2020
    felis said:

    Does the same happens, if you do similar with a pair of stockings or a pair of pants?

    And is it only for Genesis 3 Female?

    Not all G3 wardrobe items.  As of right now I have noticed it occur with the heels mentioned above and Rocker Girl Thong of the rocker girl wardrobe from Daz and a few items from third party content.

    Note the other isse is the characters jumping up and down on the Y axis when a secene is saved and reopened.  So there is somehting off there too.

    New Info!!!  Thanks to Felis.  I went in and pulled up Aiko 8 and applied Rocker Girl Thong for G8 and applied Height Adj.  Boom same issue.  Not good news per se but now I think we can say there is something wrong with height adjustment for sure...

    Post edited by plaul2002 on
  • felisfelis Posts: 4,621

    If you do same setup as NorthOf45 2 posts up with the Teen High Heels - how does that then come out?

  • plaul2002plaul2002 Posts: 127
    felis said:

    If you do same setup as NorthOf45 2 posts up with the Teen High Heels - how does that then come out?

    See attached

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  • NorthOf45NorthOf45 Posts: 5,541

    What happens when just using the Height adjustment? No shoes, nothing else, just height. Does the figure move up, keeping the head in line, or does it move down, keeping the feet on the ground?

    BTW, I am using 4.11, so maybe there is a quirk in the 4.12 beta.

  • felisfelis Posts: 4,621

    That heigth morph does something weird.

    If you select the universal tool, so you get the gizmo, is her origin then right on the X-Y plane?

    And/or have you tried to reinstall the morph package?

  • plaul2002plaul2002 Posts: 127
    NorthOf45 said:

    What happens when just using the Height adjustment? No shoes, nothing else, just height. Does the figure move up, keeping the head in line, or does it move down, keeping the feet on the ground?

    BTW, I am using 4.11, so maybe there is a quirk in the 4.12 beta.

    She shirnks along the y-axis raising her feet up from 0, though the figure is still saying it is at 0,0 on the plain.  I suspect you running 4.11 is the difference between why yours owrks nadmine doesn't.

    I tried to reinstall morph pkg to no effect.

  • plaul2002 said:
    NorthOf45 said:

    What happens when just using the Height adjustment? No shoes, nothing else, just height. Does the figure move up, keeping the head in line, or does it move down, keeping the feet on the ground?

    BTW, I am using 4.11, so maybe there is a quirk in the 4.12 beta.

    She shirnks along the y-axis raising her feet up from 0, though the figure is still saying it is at 0,0 on the plain.  I suspect you running 4.11 is the difference between why yours owrks nadmine doesn't.

    I tried to reinstall morph pkg to no effect.

    This is a morph dial issue, not a clothing issue.

    There's a morph linked to the height adjustment that is breaking the rig.

    If this is a recent thing, check what you've recently installed, and uninstall that.

    If it's something else, you'll need to figure out what is causing it.

    First check would be to see what "Currently used" is reporting when the Height adj is active. May need to activate "Show Hidden" for the parameters tab.

    I'd also suggest going to 'All' and then checking if any morphs, other than the Height, have a value other than 0. Some morphs have a default other than 0 and won't always show up in Currently used.

    Then check the 'Parameters settings', gear icon on the right of the Height morph, as well as any morphs showing a greater than 0 in all, and see if there are any morphs linked, either in Sub-components or controllers.

    You'll need to uninstall what ever is causing the issue.

     

    Another trick is to use the  Support asset, Save modified asset list to track what might be doing it.

    File>save as>support asset>Save modified asset.

    Just be sure to click cancel and not accept, as it can change values in the DSF file of the morphs listed.

    Simply max the height morph then check the list to see if anything else is there. Might want to delete that out.

     

     

  • plaul2002plaul2002 Posts: 127
    plaul2002 said:
    NorthOf45 said:

    What happens when just using the Height adjustment? No shoes, nothing else, just height. Does the figure move up, keeping the head in line, or does it move down, keeping the feet on the ground?

    BTW, I am using 4.11, so maybe there is a quirk in the 4.12 beta.

    She shirnks along the y-axis raising her feet up from 0, though the figure is still saying it is at 0,0 on the plain.  I suspect you running 4.11 is the difference between why yours owrks nadmine doesn't.

    I tried to reinstall morph pkg to no effect.

    This is a morph dial issue, not a clothing issue.

    There's a morph linked to the height adjustment that is breaking the rig.

    If this is a recent thing, check what you've recently installed, and uninstall that.

    If it's something else, you'll need to figure out what is causing it.

    First check would be to see what "Currently used" is reporting when the Height adj is active. May need to activate "Show Hidden" for the parameters tab.

    I'd also suggest going to 'All' and then checking if any morphs, other than the Height, have a value other than 0. Some morphs have a default other than 0 and won't always show up in Currently used.

    Then check the 'Parameters settings', gear icon on the right of the Height morph, as well as any morphs showing a greater than 0 in all, and see if there are any morphs linked, either in Sub-components or controllers.

    You'll need to uninstall what ever is causing the issue.

     

    Another trick is to use the  Support asset, Save modified asset list to track what might be doing it.

    File>save as>support asset>Save modified asset.

    Just be sure to click cancel and not accept, as it can change values in the DSF file of the morphs listed.

    Simply max the height morph then check the list to see if anything else is there. Might want to delete that out.

     

     

    Thanks.  Followed you direction to the best of my ability but I do not see any other morphs on etc.

  • NorthOf45NorthOf45 Posts: 5,541

    What about the hip? You can move the hip bone without changing the base figure's coordinates, even if the figure has actually moved.

    If the rigging is being affected, you can check to see where the center points are with the Joint Editor tool and the Tool Settings tab pane. The default mode is to show Center/End Points, which show as green and red axis systems at either end of the bone. Playing with the Height morph, I see the hip bone center and end points moving down (both y-values decreasing) as the dial is moved to 100%. (Set Show Bones ON for G3F in the parameters tab, you can't see the bone with the Joint Editor tool and adjust the morph at the same time). Toggling the Bone Ghosting check box will show where it was (the last memorized position, in red, which is as loaded, by default) compared to where it is now (in yellow). It is clearer if you select Visible Bones to Selected Only (this will highlight only the selected bone).

    Now, if yours is moving up, something is interfering. In the Property Hierarchy, you can see which controllers are driving the hip bone's Center and End points, but there could be literally hundreds of them. Every character and morph package could have a line in there. And it might not be limited top the hip bone. Those shoes load and stay where they should, so they are getting different information.

    If it can't be tracked down that way, you might have to do it by process of elimination.  Uninstall any morph add-ons or characters until the problem goes away. A little trick to find the culprit quickly, instead of doing one at a time, is to remove half of them, and see if the problem is still there. If not, it is in one of those removed. Re-install half of those and check again. If the problem is back, it is obviously one of those, so repeat the process by removing half of the re-installed ones. If not, it is in one of the remaining ones, so install half of those. Repeat untill you find the one. Even with 256 packages to sort through, this method will require 8 sets of uninstall/re-install to narrow down to 1, since each step eliminates half the rest.

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