Two sided surfaces: sketchup to Daz3d

I've noticed an odd behaviour when trying to get a model from Sketchup to Daz3D.

Having read other threads I have adopted the Sketchup --> collada --> Blender --> obj --> Daz3d - which works, with caveats.

Sketchup allows the two sides of a surface to have different colours and/or textures. However, I can only get the above process to work if both sides of a surface have the same colour and/or texture. Now I know the workflow, anything I make I follow those rules & it works - but it can be a bit tedious (especially as sometimes the "other side" of a surface is hard to reach).

So - am I missing something? Is there a way to get each side of a surface to retain its colour/texture through the above process (i.e. not having to make both sides of all surfaces the same?

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