Two sided surfaces: sketchup to Daz3d
I've noticed an odd behaviour when trying to get a model from Sketchup to Daz3D.
Having read other threads I have adopted the Sketchup --> collada --> Blender --> obj --> Daz3d - which works, with caveats.
Sketchup allows the two sides of a surface to have different colours and/or textures. However, I can only get the above process to work if both sides of a surface have the same colour and/or texture. Now I know the workflow, anything I make I follow those rules & it works - but it can be a bit tedious (especially as sometimes the "other side" of a surface is hard to reach).
So - am I missing something? Is there a way to get each side of a surface to retain its colour/texture through the above process (i.e. not having to make both sides of all surfaces the same?
Comments
Shaders are program specific. And IMHO Sketchup models belong in Sketchup and/or Google Earth, not Daz Studio. Some seem to like them in Poser.
To have both sides of one face normal individually textured requires the use of a double-sided shader.
For Iray there is this one in the store: https://www.daz3d.com/oso-janus-double-sided-shader-merchant-resource-for-iray
Thank you - so I'm not missing something. I'm using 3Delight & from what you're saying that does not support double sided. I use Sketchup because I'm familiar with it & have a stock of models - it's simpler to use that rather than trying to learn a new modelling tools whilst learning Daz.
Actually 3DL can do double sided, just not with any of the "Jack of all, Master of none" shaders provided with DS, to go double sided you need to use the ShaderMixer, wouldn't be surprised to find that Iray shader was made the same way.
Found the links! These may or not still work, were made many years ago.
From the thread: https://www.daz3d.com/forums/discussion/15484/shader-mixer-double-sided-materials-yes-solved
http://www.sharecg.com/v/67744/view/7/Material-and-Shader/Richards-doublesided-ShaderMixer-network
http://www.sharecg.com/v/67747/view/7/Material-and-Shader/Age-of-Armours-Doublesided-Shadermixer-network