DELETE

davesodaveso Posts: 7,168
edited October 2021 in The Commons

DELETE

sorrow1.jpg
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Comments

  • barbultbarbult Posts: 24,839
    edited March 2020

    Did you apply the Simulation-Settings included with the product? You can also use the morph sliders in the Faye Hair dForce object to help.

    Post edited by barbult on
  • davesodaveso Posts: 7,168
    edited October 2021
    barbult said:

    DELETE

    Post edited by daveso on
  • davesodaveso Posts: 7,168
    edited October 2021

    DELETE

    sorrow2.jpg
    1300 x 1040 - 415K
    Post edited by daveso on
  • barbultbarbult Posts: 24,839

    Make sure you don't have one of the geometry editing tools selected (Geometry Editor, Mesh Grabber). They are known to prevent dForce hair from rendering properly. I've seen strange viewport behavior, too.

  • FSMCDesignsFSMCDesigns Posts: 12,780
    edited March 2020

    There are stiffness settings you can click in the folder to make it move more.

    Post edited by FSMCDesigns on
  • barbultbarbult Posts: 24,839
    edited March 2020

    It definitely will drape forward. I used some of the included morphs to bring the hair forward before simulating. Then I simulated from this pose (not animated and not starting with default pose). Any time I selected the Geometry Editor or Mesh Grabber tool, the hair appeared to lose its simulation in the viewport, but then as soon as I changed to another tool, the simulation seemed to be restored. I hope this helps.

    Faye Hair Drape Forward.jpg
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    Post edited by barbult on
  • nDelphinDelphi Posts: 1,870
    edited March 2020

    I managed it by using the morphs to position the hair in a certain way so that it draped as I wanted it to.

    Lost Angel - ToL - 01 - Sig.jpg
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    Post edited by nDelphi on
  • davesodaveso Posts: 7,168
    edited October 2021

    DELETE

    Post edited by daveso on
  • thd777thd777 Posts: 943
    edited March 2020

    @daveso Looking at the second image you posted, parts of the hair on the side might be touching/intersecting the upper arms. That can easily lead to it getting stuck. Try to make the shoulder/arms invisible during draping and see if it helps. Also, sometimes the default time of 1 sec for stabilizing is not enough for a proper drape, increase it to 5 seconds or so. You can always stop the drape once it looks ok.

    Ciao

    TD

    Post edited by thd777 on
  • davesodaveso Posts: 7,168
    edited October 2021
    thd777 said:

    DELETE

    Post edited by daveso on
  • codex34_f5f1fb6f55codex34_f5f1fb6f55 Posts: 148
    edited March 2020

    Looks like the buckling ratio is low / try at 100%, and the bend stiffness too high / try 0.1. Also the friction is maybe too high, try sliding to 0.0001.

    Because it has a weight map, you can set the parts you don't want to move with the weight paint tools, also, you can set gravity higher by unlocking the limits in parameters. Maybe turn off self collision if it starts to explode.

    Post edited by codex34_f5f1fb6f55 on
  • davesodaveso Posts: 7,168
    edited October 2021

    DELETE

    Post edited by daveso on
  • The sliders are in the surfaces tab under simulation for each dforce enabled object.

    Enjoy,

    -DrDrk

  • Jason GalterioJason Galterio Posts: 2,562

    Something that I noticed with a dress might be what is going on here.

    The dress was flying up in the air no matter what I did to try and get it to "fall." On a whim I dialed out one of the character morphs that the dress had auto fit to. The morph made no difference to the appearance of the dress whether it was dialed in or dialed out.

    Once I did that, the dress behaved normally.

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