How do you stop morphs from changing EVERY key-frame in an animation?

JD_MortalJD_Mortal Posts: 760

I am trying to setup the animation timeline so I can essentially save characters with various morphs, instead of having to save them all as individual files, for easy modification and rendering. (As well as posing).

However, when I change ANY morph, it applies to the whole chain of keys, as if there is no keys, and I can clearly see various morph keys in each frame. (They are all selected. I want EVERYTHING to change, in EVERY key-frame I save, not EVERY key-frame that exists, which isn't selected.)

Since morphs ALSO control things like muscle-flex, this is sort of an important thing to have. So when you bend an arm, the muscles can flex correctly, instead of looking like a maniquin doll with nothing more than a soft skin joint.

I tried changing every value for creating keys, but everything is still just altering every keyframe, with ANY morph change.

EG, Setting "Key frames", that should be saving ALL values, and "Locking them", is basicly not doing what it should be doing. Thus the term, Key-frame. To record ALL keys and LOCK them from being altered.

Post edited by JD_Mortal on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,418

    Do the proeprties in question have keys? It's no help if other properties on the same node have keys - if there is only ne keyed value for a given proeprty it will apply throughut the play range.

  • JD_MortalJD_Mortal Posts: 760
    edited March 2020

    I turned on every key that was available.

    Apparently this is a "design choice", to not include "shape-morphs", as the animation, it seems. I can understand why that is done, just not why it is a forced-on limit that can't be bypassed.

    Eg, if morphs were something like a facial-form that you were altering, and you DO want that to apply to the whole animation, it will. However, many of those morphs are NOT only used for "form", but for, as I stated, altering the body in ways that NEED to be isolated per frame and animated. (Like having an animation of breasts growing, or muscles flexing, lips deforming, legs lengthening, weight gaining, necks shortening, breathing, where "poses" do not offer manipulation.)

    There isn't an option to NOT make them alter the whole animation, or even include them as part of the animation. That I can find.

    In this instance, I am not making an animation. I am simply attempting to use the key-frames as render-points. So, as I said, I can alter ANY part of the model, and have that recorded all in one single file, for rendering. As opposed to saving hundreds of files and having to load and reload and copy/paste settings from one file to all the others, every time a change is made. (Yes, I am sort-of abusing the animation system, but this odd limitation stops me from using the animation system for animations too. It's way overly complex, for no honestly justifiable reason. But great if you only do simple bendy animations that don't need realistic flexing and shape manipulations, or texture changes, or material adjustments. Which are other things that don't seem to have a way to be manipulated in animations.)

    Post edited by JD_Mortal on
  • Richard HaseltineRichard Haseltine Posts: 102,418

    You need to enable Other(O) to see keys for shapes.

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