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Ditto!
Does anyone know if the simulation issues with the dForce Rading Cloak have been fixed? Thanks!
Hi there, I‘m simulating the cloak right now, got kind of scared by the comments here. I think it‘s fixed though or maybe was working all along because after following the instructions closely - starting from the provided Base pose, then simulating with the timeline - there were no explosions or anything, the cloak drapes just fine. Except for a tendency of the fingers to poke through the material, but that can be easily fixed.
So I‘m definitely keeping the cloak. Hope that helps!
I forgot, you need to open the cloak with one of the provided poses at the start if you want the arms to come out, and then the fingers won‘t protrude either. I think the cloak is extremely wide and this is why the arms and hands don‘t come free easily. Will try to post a picture later on.
Okay, could just to a quick one and save the last draw, no actual render because I'm on the laptop right now ... Anyway, worked quite well again, needs a rather longer time to settle because it drapes quite enthusiastically - probably cause it's so thin and high poly, like other posters have already said. I think I will try to turn up air resistance next time. I think it's meant to be seen in movement though.
Anyway, here goes, hope that helps to decide.
Thank you so much @tsroemi! That not only helps, but is great news. I had hoped it would get fixed as I think it looks great. And your picture is exactly what I had hoped to see. Thanks for the extra effort. Can't wait to see what you do with the final renders!
Cheers!
I'm not sure what you're celebrating. Poses with upper arms close to the body were never the issue.
Definitely not fixed. This cloak is giving me nothing but trouble in anything but the most basic standing poses. I'll be returning it.
FYI, everyone~ I was having the same problem with zero collision on the arms for this item. After about a year, I took another pass at it and may have solved the problem. I did not start with the recommended "arms-down" pose.provided by the PA. .After parenting the raiding cloak to the G8M figure I set the Still 1 parameter in the Wind settings to 100%. This raises the cloak up above the neck so it's a flat plane--which gives the cloak room to drape over the figure during the simulation. I changed the collision item from the G8M to the bodysuit he's wearing (this step could be arbitrary). At any rate, the cloak dropped down quite well and, as you can see in the image, it's draped over the figure's left arm. Hope that helps.
I have tried your suggestion, but the cloak has just exploaded during the simulation.
Could you elaborate more about your method, please.
Finally got it simulated on Owen 8 - https://www.daz3d.com/owen-8
by using provided pose with arms down and dForce Animated simulation with Better Collision Mode.
The cloak is very sensitive to settings and explodes very easily during dForce simulation.
I give up. Each pose needs a different dForce settings and the one below only simulated to frame 24 and then the cloak exploded.
I was primarily addressing the issue SnowSultan brought up about the figure's arms poking through. I checked again and there's no need to change the collision item. I've attached two images--different angles--that show a G8M in the zero pose with the Raiding Cloak parented. The only Raiding Cloak parameter I changed was "Fully Spread", which when set to 100% raises the cloak above the shoulders. I ran the simulation with the default settings and the cloak drops down without the arms poking through. Sorry if anyone misunderstood. I wasn't saying I solved every problem with the cloak. The arms issue initially brought me to a dead stop with this product and I wanted to help others get past it.
You may have said this already, but are you simulating on a timeline?
I tried a few timeline tests after I figured out the arms problem and found the cloak had WAY too many small folds. It looked awful. So my next step was to start playing around with the simulation settings to see if I could figure out how to make the fabric act like it was thicker/heavier without making it explode. Based on other comments I'm guessing this will be a challenge.
Did you happen to try the settings I posted from page 1? Also, what end pose are you going for?
Thanks melissastjames--I'll try your settings. The pose was the G8M semi-crouched. I may have set up too many frames for the simulation, I don't know.
It's probably asking a lot out of that cloak, but I think that specific pose would look even more dynamic with the cloak flung to one side. There is another cloak by the same PA that I was able to do that with (different pose but you get the idea) -
I agree--it's definitely a more dramatic look. Nice work! My goal with the Raiding Cloak render was to create reference for wrinkles and folds for an illustration. Because of the simulation problems I ended up going with just a straight view. It's very static, so I tried to compensate by making the lighting dramatic. I'm sure no one will be able to tell, but that's the Raiding Cloak buried under all that ink.
So, after setting up several timeline tests tonight that failed miserably because the Raiding Cloak kept exploding, I realized why it was happening. There are two wardrobe options for this item. The first one that shows up in the content library is named "full outfit", which is what I was testing with tonight. There's another wardrobe item at the bottom that's named "Raiding Cloak", which is the one I was originally testing a few days ago. I just switched back to the "Raiding Cloak" and no more exploding meshes. The attached image is a timeline simulation of only 20 frames that started with the Genesis 8 zero pose. I kept the default settings for the cloak. Pretty good result, I'd say! Hopefully the vendor will update the "full outfit" version. I see a lot of potential in the item.
I was about to put it into my cart but after seeing this thread, and knowing myself (I hate having to fiddle or try to hard - yeah lazy), I've decided against it. It does look super in the promos though.