Growing Up for Genesis 8 + Accessories

hansolocambohansolocambo Posts: 649

Hi, 

I have issues with mostly all accessories, except clothes and hair that tend to behave properly when taking an adult mesh down to a child mesh.

If you try to set up an adult character at frame 0 with hair, braces, glasses, etc. And then on another frame, you take him/her down in age, accessories go crazy. And doing a "Fit" to G8 Character doesn't help.

Growing up is a damn great morph package. But it generates some annoying issues. Could someone who faced that problem please give me some insight ? 

Or is it just normal and we have to scale/translate objects in order to make them fit manually to the morphed mesh ?

Thanks.

Post edited by hansolocambo on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,418

    Are the accessories figures or props (in the Scene pane do they have a node with bones as its children, or just a single node)?

  • PsyckosamaPsyckosama Posts: 495

    Are the accessories figures or props (in the Scene pane do they have a node with bones as its children, or just a single node)?

    Just replicated the problem. It's on both. Seems to be an issue with the prop being parented to the head bone and not being designed to morph with geomotry -  likely to avoid distortion. A child's head is proprotionally twice the size of an adults so of course items will look half the size.

    Best fix I've found is to simply equip the items as props and scale manually.

  • JD_MortalJD_Mortal Posts: 760
    edited March 2020

    Yes, all things, like hair and anything bound to the bones, act odd, when unproportionally scaled to these extremes.

    The best option is to unparent the items, scale them down manually, and simply place them where they need to go, unparented.

    With any morph that dramatically alters an objects scale, there needs to be a set of corrections, or a whole new, morph-specific, item has to be made. Unfortunately, there are few items that fall into that category for growing-up. It is a lot of manual tweaking and re-fitting.

    You wouldn't expect the same items to fit onto a warewolf correctly either. Going from an adult to a child, is a complex set of scale-morphs. If these were just a simple linear scale-up and scale-down, this would not happen. But there is nothing simple about these morphs.

    Post edited by JD_Mortal on
  • hansolocambohansolocambo Posts: 649
    edited March 2020
    JD_Mortal said:

    [...] You wouldn't expect the same items to fit onto a werewolf correctly [...]

    The best option is to unparent the items, scale them down manually, and simply place them where they need to go, unparented.

    That's actually so true. DaZ does such an outstanding job with only 1 wireframe (Genesis), enabling us users to generate an infinity of morphs, that sometimes we fantasize that this infinity has to work with any accessory available on internet. But of course it cannot. Some items are (it's precised) compatible with some morphs (Victoria 8, Michael 8, etc) but they can't magically fit any of the crazy morphs available on the store(s).

    Thanks @JD_Mortal   d(-_^)  Your advice is so obvious and wise that I now feel like a nutcase trying to fit a cube in a round hole ಥ_ಥ   ;)

    Post edited by hansolocambo on
  • Are the accessories figures or props (in the Scene pane do they have a node with bones as its children, or just a single node)?

    Those items are from the Gamer Girl PJs and Accessories for Genesis 8 Female(s) and this pack provides rigged items, or the same version of each item as a prop. In the screenshot I made, they were used as rigged/parented/fitted to Genesis 8 items.

  • Richard HaseltineRichard Haseltine Posts: 102,418

    I don't have that set. Are the headset parts using the bones of the base fgure, or do they have custom bones?

  • hansolocambohansolocambo Posts: 649
    edited March 2020

    Bones of the base figure. They're not articulated.

    Post edited by hansolocambo on
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