mcjShoesOnFloor - Script to move a figure's shoe soles to the top of a ground object

mCasualmCasual Posts: 4,605
edited March 2014 in Freebies

download : https://sites.google.com/site/mcasualsdazscripts3/mcjshoesonfloor

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Introduction
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This script is meant for simple situations where
you have a figure wearing shoes ( shoe figures )
and you want the figure to move just the right amount to bring the shoe soles to ground level.

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Use
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select a shoes node in the scene
optionally select a ground object
if no ground object is selected the ground level will be Y = 0
if a ground object is selected, then the top of that object's bounding box will be used as the ground altitude

sofpromo.jpg
1600 x 900 - 135K
Post edited by mCasual on

Comments

  • nakamuram002nakamuram002 Posts: 781
    edited December 1969

    Great, useful script. Thanks Casual!!

  • mCasualmCasual Posts: 4,605
    edited March 2014

    Great, useful script. Thanks Casual!!

    i wont have to plunge under the floors as often

    ontopofthings.jpg
    1024 x 576 - 167K
    Post edited by mCasual on
  • MilosGulanMilosGulan Posts: 1,955
    edited December 1969

    Very useful. Thanks a lot. I just realized there is so much more there to download on your site, i probably will need time to sort it all. Thanks for the castle too, i hope i will download it soon and give it a try :).

  • Miss BMiss B Posts: 3,071
    edited December 1969

    Oh, this looks very useful indeed. I'm always fiddling with my characters to make sure their shoes are actually touching the floor/ground. This will make it much easier. Thank you. :coolsmile:

  • RAMWolffRAMWolff Posts: 10,157
    edited December 1969

    OMG OMG OMG! This is going to be a well used script! THANKS Casual!

  • RuphussRuphuss Posts: 2,631
    edited December 1969

    hi casual
    thx for all your scripts
    does Texanim work in daz 4.6 ?

  • mCasualmCasual Posts: 4,605
    edited December 1969

    ruphuss said:
    hi casual
    thx for all your scripts
    does Texanim work in daz 4.6 ?

    on texanim's download page, there's a kit of sample images and "job files"
    just now i tested the job file named "waterplanejob.txt"
    i only had to change the name of the target object from "Plane" to "plane"
    then change the location of the animated images from

    C:\Program Files\DAZ\Studio\content\Scripts\Texanim\testpics
    to
    C:\Program Files (x86)\DAZ\Studio\content\Scripts\Texanim\testpics

    >>>>>>>>> https://sites.google.com/site/mcasualsdazscripts/texanimfords3

    result attached

    wataplane.gif
    400 x 400 - 104K
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