Floating Character
Sigurd
Posts: 1,089
How come some of my characters float above the floor? When rendering in Iray some of my characters float above the floor no matter what I do. Is there a way to adjust a characters origin to stop this? I will have a character standing on the floor and then add another character and now they are both floating 1 unit above the floor. The Y coordinates are the same for both of them. When I remove the second character the floor rises to meet the original chacter again.
Please help.
Thank you.
Comments
Change the Ground Position Mode to Manual, the default is Auto.
Thank you very much! That seems to have fixed it. Do you know if there is a way to recalibrate the origins?
There is a thread somewhere that explains how but I never bothered just changing the setting to manual and raising or lowering the objects works for me .
Ok, thanks again.
Since you don't specify what figure's your working with.
Ctrl+D
Drops/raises the asset to the floor plane.
Select the figure, then use the ctrl+D shortcut.
In most cases a "floater", as i call them, is because there's something in the scene that is below the ground plane, if working with just an HDRI.
As a side note, translation and rotation numbers are relative, not absolute. Just because two figures have the same, base node, numbers, means very little.
In the case of the two figures, you need to check not only the base node, but also the hip, if a rigged figure, as sub nodes can change an assets relative position, but not change the position of the base node.
The character's bounding box is what is aligned to the floor. This is why some characters "float".
Is there some way I can lower this? I notice that on some characters the Axes Manipulator will be level with the bottom of the feet and some will be slightly below the soles of the feet. I am wondering why and if there is anyway I can re-calibrate it.
Thank you.
If I'm working with a set with no floor props I create a plane primitive and set it to not be visible in rendering and make sure the feet on my figures are touching the plane. This also helps with keeping the feet aligned with the plane of the floor. I spend a lot of time with the perspective view camera framed on my figure's feet to get the best results I can.
That is a good idea!