how to transfer shaping from S6 mesh to HD version
![Erik Heyninck](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/945/nB87B40039B1F.jpg)
Hi all,
I have been carefully shaping the Stephanie 6 mesh, and I have now invested in the HD version.
Is it possible to apply all my changes from the basic mesh to the HD mesh, or do I have to start all over again?
If yes, how do I do this?
thanks!
Comments
The HD applies to the morph - it's the same underlying mesh, the difference is that the HD morph has data for moving the points generated on the fly by subdivision.
Thanks!
So when I load the HD, how can I apply the changes I have already made? (I spent many hours on this, and would like to see my work lost)
maybe the transfer utility? transfer active morphs?
i used it on genesis to an outfit yesterday. looks like it did something.
No, he's talking about applying the HD morph as well as the character morphs he already made. Is there single dial in Parameters for all the HD morphs, or are they all separate dials? If your character is saved as a Shaping or Character preset you can just apply that to a new G2F and dial up the HD morphs; if it's a character in a saved scene, select the character and load a fresh G2F -- it will ask if you want to replace the existing figure, choose replace, then hit Ctrl-Z to get your character back but with the new dials.
Any figure saved to a .duf scene file should automatically pick up all current morphs on loading the scene - including the HD morphs.
Thanks all.
I have saved the morphs and applied them to S6HD.
It worked fine.
So much to learn...