Atlas .png produce a black background instead of transparent
KG
Posts: 0
Hey guys
I have a mesh with 2 textures, both textures are .png with a good area of transparency.
When I generate the atlas and save it as png the output texture has a black background instead of a transparent one.
Is there a way to change this behaviour?
I tried by setting the ambient white or 0% strength, but I still get the black background.
Thanks
Jorge
Comments
Atlas creates a texture map, and alpha channels are often ignored or converted to black when the areas are transparent anyway. If you want to poke holes into an object, use the opacity channel and create an opacity map to match.
Thanks for the hint HeraldOfFire