weird problem with Hair, brows, n anatomical elements

MidyinMidyin Posts: 221

I'm having this weird problem with things like hair, brows, and genitals. I'm useing Gen8 and anytime i apply something like a new Eyebrow, or hair, or genitals, the arias that are suposedly overlapped by some invisable layer(like the area between the eyes and eyebrows, the cap of the head that the hair connects to, of the area in the pelvis that the gens are conected to all turn invisable. so you can see the hair, or the brows, but large chuncks of the head are either blacked out, or you can straight up see into the head. same with genitals. that whole pubic reagion around said genitals (mons pubis & taint) are all invisable... [what] is going on?

Post edited by Chohole on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,418

    It's difficult to tell from, the description, but my frst thought would be that the settings are meant to applly to a Geometry Shell, not the base figure. Check to see if there is a wearables preset for loading such a shell, or check any read me or instructional files.

  • nonesuch00nonesuch00 Posts: 18,293

    If you are viewing in the viewport using Texture Shaded mode or similar, that is normal depending on how many resources (viewport quality vs viewport speed) you've configured in DAZ Studio in preferences. Sometimes hair and such things will disappear when viewed through glss, water, and so on.

  • MidyinMidyin Posts: 221
    edited March 2020

    If you are viewing in the viewport using Texture Shaded mode or similar, that is normal depending on how many resources (viewport quality vs viewport speed) you've configured in DAZ Studio in preferences. Sometimes hair and such things will disappear when viewed through glss, water, and so on.

    THe problem is it looks normal in the viewport(pre render), but when I render the image, then the holes and cacks happen.

    Post edited by Midyin on
  • MidyinMidyin Posts: 221
    edited March 2020

    Can I just post the image? Yes the model is nude, but the problem is with the inside underware reagion, and describing the problem doesnt seem to be working.

    I mean, its nudity, but not porn, and we're all adults here. right?

    Post edited by Midyin on
  • MidyinMidyin Posts: 221
    Midyin said:

    Can I just post the image? Yes the model is nude, but the broblem is with the inside underware reagion, and describing the problem doest seem to be working.

    I mean, its nudity, but not porn, and we're all adults here. right?

    So, heres a weird thing. I closed the program because I bought something and want to let the Download Manager install in, then I opened the program back up again and rendered the scene(so if Rich, Chohole, or one of the other staff gave me the ok, I could show the problem), I parented the model(Gen8 Female) to the bed, and moved her/the cam and bed all to a spot that was more in the open to get more direct lighting, but heres the funny part, the image rendered fine without any of those odd issues.,

    I figured, "Oh i guess shutting down DAZ and opening everything back up again must have fixed the problem somehow", so I put everything back to where i needed it to be, unparented the model from the bed, and set my render settings from the default Custom back to 'Full HD 1080'(that is the only render setting I changed). I clicked render again and BOOM! the problem is back again just as mysteriously as it went away before. #Magic

  • nonesuch00nonesuch00 Posts: 18,293
    Midyin said:

    Can I just post the image? Yes the model is nude, but the broblem is with the inside underware reagion, and describing the problem doest seem to be working.

    I mean, its nudity, but not porn, and we're all adults here. right?

    Oh, sorry.

    It sounds actually like the Translucency Color settings might be different on the Anatomical Elements vs the Torso & other body regions and and it's really glaring in very bright lights.

    Try this:

    a) Select the Torso in the Surfaces settings. 

    b) File - Save As... - Shader Preset

    c) Name the shader preset generic-genesis8-skin-shader.duf (or what you like)

    d) Select the haircap for the hair and then apply the preset you just saved.

    e) Select the eyebrows and then apply the preset you just saved

    f) Select the genitals and then apply the preset you just saved

    g) Try to render? Is it fixed?

    I'd let you PM my the image with the problem but personally it wouldn't help me solve you problem any better although it might someone that's encountered the exact problem you have. I've encountered similar problems as you & the steps above fixes such problems.

    If it doesn't and there is a good changed you think I have the products used in the scene you can PM me & I'll sent you me email so you can send me the duf to test on my computer. I have alot of products but only a mediocre number of different human characters and hairs so there is a good chance I won't have the character you're using or the hair.

  • Richard HaseltineRichard Haseltine Posts: 102,418

    If moving the figure was a fix you may just need to move the whole scene so that the figure is, more-or-less, at the origin (the zero point).

  • Roman_K2Roman_K2 Posts: 1,252

    Sidebar question: where is there some documentation (like a glossary) on the term "wearable". Just as an example the Nikan Hair kit (store link) - most often associated with the "Mr. Woo" character for G8M if I'm not mistaken - appears in my Content Library as a normal product similar to all the others, eg. shoes or a hat, or other hair, but it is also listed as a "wearable". Ditto the Nikan beard.

    I find some of these terms confusing: "wearable", "decal", "billboard" and "instance". indecision

  • LeanaLeana Posts: 11,821
    edited March 2020

    A wearable preset is a preset which loads several items at the same time to apply them on a figure, like for example several pieces of an outfit, or hair and a beard like for the Nikan hair kit.

    A billboard is basically a plane having an image with a transparent background on it, which gives you something like a cardboard cutout you can use in your scene (useful to save resources, for example to create a crowd you could use billboards with people in the background).

    Instances are special copies of one item. They're exact copies with the same parameters (materials, morphs/pose) but located in a different place and they can have different orientation. The main advantage is that geometry and textures are loaded only once in memory, with instructions to put the same object in various places, so you save a lot of resources. Very useful to create a forest from a few individual trees, or cover ground with grass from a single grass patch for example.

    A decal is an image with transparent background that you can apply as an overlay on a surface, like for example to put a logo on a tshirt.

    Post edited by Leana on
  • MidyinMidyin Posts: 221
    Midyin said:

    Can I just post the image? Yes the model is nude, but the broblem is with the inside underware reagion, and describing the problem doest seem to be working.

    I mean, its nudity, but not porn, and we're all adults here. right?

    Oh, sorry.

    It sounds actually like the Translucency Color settings might be different on the Anatomical Elements vs the Torso & other body regions and and it's really glaring in very bright lights.

    Try this:

    a) Select the Torso in the Surfaces settings. 

    b) File - Save As... - Shader Preset

    c) Name the shader preset generic-genesis8-skin-shader.duf (or what you like)

    d) Select the haircap for the hair and then apply the preset you just saved.

    e) Select the eyebrows and then apply the preset you just saved

    f) Select the genitals and then apply the preset you just saved

    g) Try to render? Is it fixed?

    I'd let you PM my the image with the problem but personally it wouldn't help me solve you problem any better although it might someone that's encountered the exact problem you have. I've encountered similar problems as you & the steps above fixes such problems.

    If it doesn't and there is a good changed you think I have the products used in the scene you can PM me & I'll sent you me email so you can send me the duf to test on my computer. I have alot of products but only a mediocre number of different human characters and hairs so there is a good chance I won't have the character you're using or the hair.

    So, when I save the Shader, its saving the scene as a duf texture. like, the scene that the camera sees. I put the shader on her crotch, and now theres a tint image of her on her crotch... 

  • nonesuch00nonesuch00 Posts: 18,293
    Midyin said:
    Midyin said:

    Can I just post the image? Yes the model is nude, but the broblem is with the inside underware reagion, and describing the problem doest seem to be working.

    I mean, its nudity, but not porn, and we're all adults here. right?

    Oh, sorry.

    It sounds actually like the Translucency Color settings might be different on the Anatomical Elements vs the Torso & other body regions and and it's really glaring in very bright lights.

    Try this:

    a) Select the Torso in the Surfaces settings. 

    b) File - Save As... - Shader Preset

    c) Name the shader preset generic-genesis8-skin-shader.duf (or what you like)

    d) Select the haircap for the hair and then apply the preset you just saved.

    e) Select the eyebrows and then apply the preset you just saved

    f) Select the genitals and then apply the preset you just saved

    g) Try to render? Is it fixed?

    I'd let you PM my the image with the problem but personally it wouldn't help me solve you problem any better although it might someone that's encountered the exact problem you have. I've encountered similar problems as you & the steps above fixes such problems.

    If it doesn't and there is a good changed you think I have the products used in the scene you can PM me & I'll sent you me email so you can send me the duf to test on my computer. I have alot of products but only a mediocre number of different human characters and hairs so there is a good chance I won't have the character you're using or the hair.

    So, when I save the Shader, its saving the scene as a duf texture. like, the scene that the camera sees. I put the shader on her crotch, and now theres a tint image of her on her crotch... 

    No, you have to have only the torso selected (or any single skin surface that is rendering correct) and if you "Save As..." Shader Preset" it will save only the shader settings for the selected surface. You must tell it not to save the images along in the preset. See attached image on how to do that (select the little page looking icon toward the top right to get those menus with your LMB).

     

    shader preset.png
    872 x 393 - 56K
  • MidyinMidyin Posts: 221
    Midyin said:
    Midyin said:

    Can I just post the image? Yes the model is nude, but the broblem is with the inside underware reagion, and describing the problem doest seem to be working.

    I mean, its nudity, but not porn, and we're all adults here. right?

    Oh, sorry.

    It sounds actually like the Translucency Color settings might be different on the Anatomical Elements vs the Torso & other body regions and and it's really glaring in very bright lights.

    Try this:

    a) Select the Torso in the Surfaces settings. 

    b) File - Save As... - Shader Preset

    c) Name the shader preset generic-genesis8-skin-shader.duf (or what you like)

    d) Select the haircap for the hair and then apply the preset you just saved.

    e) Select the eyebrows and then apply the preset you just saved

    f) Select the genitals and then apply the preset you just saved

    g) Try to render? Is it fixed?

    I'd let you PM my the image with the problem but personally it wouldn't help me solve you problem any better although it might someone that's encountered the exact problem you have. I've encountered similar problems as you & the steps above fixes such problems.

    If it doesn't and there is a good changed you think I have the products used in the scene you can PM me & I'll sent you me email so you can send me the duf to test on my computer. I have alot of products but only a mediocre number of different human characters and hairs so there is a good chance I won't have the character you're using or the hair.

    So, when I save the Shader, its saving the scene as a duf texture. like, the scene that the camera sees. I put the shader on her crotch, and now theres a tint image of her on her crotch... 

    No, you have to have only the torso selected (or any single skin surface that is rendering correct) and if you "Save As..." Shader Preset" it will save only the shader settings for the selected surface. You must tell it not to save the images along in the preset. See attached image on how to do that (select the little page looking icon toward the top right to get those menus with your LMB).

     

    I did only have the torso selected. I clicked her, went under surfaces, clicked Torso, clicked file/save as/Shader Preset, and for some reason its saving the entire scene.

  • MidyinMidyin Posts: 221

    I tried to open the scene again today, and its making me reinstall 12 different things(products from the store). What is wrong with this program?

  • MidyinMidyin Posts: 221
    edited March 2020

    anyway, heres a SFW image that shows whats actually going on.

    You can see it around Gen8 Males hairline and sideburns. this is whats happening to Gen8 Females Hair, Brow, and Anatomical Region...

    Dollhouse0003.jpg
    1920 x 1080 - 2M
    Post edited by Midyin on
  • nonesuch00nonesuch00 Posts: 18,293
    Midyin said:

    anyway, heres a SFW image that shows whats actually going on.

    You can see it around Gen8 Males hairline and sideburns. this is whats happening to Gen8 Females Hair, Brow, and Anatomical Region...

    That isn't see-through, but blotted out. That is the hair cap and happens anywhere the geometry for the haircap intersects the geometry of the model. It's a bug in DAZ Studio / iRay Renderer I don't care which one is at fault it is their product and doesn't work.

    I have that problem all the time. You can:

    a) Best option if available: Go to the morph sliders for the product that the PA that made the product specifically made for that product to enlarge / shrink the hair cap to fit the character. Example: OOT (OutOfTouch) has a Ryan Hair for G8M/G3M that such a morph adjustment supplied by OOT and it works well.

    b) 2nd most viable option: Go to the CutOut Opacity slider for the hair cap on your product and slide to from 1.0 (or whatever it's at) to 0.0. However, this option can make hair look mangy but it often is still acceptable render results especiall if far enough away from the render camera.

    c) 3rd option that often doesn't work: Adjust the Scale for the hair cap or hair from 100% to 99.5% or 100.5% and test render. Gone? No. Reduce/Enlarge to 99% or 101%. Render. Gone? No. Reduce/Enlarge to the next number on the percent scale until the problem is gone. The problem with this method is then outfit the hair line gets ruined or looks as if the hair floats away from the head. 

    d) 4th & last option that I know of that's easy: use another hair product. & repeat til you get one that solves the problem. Not very customer friendly to have paid for broken products but really unil nVidia/DAZ 3D create a solution that's all you have.

     

     

  • MidyinMidyin Posts: 221

     

     

     

    Midyin said:

    anyway, heres a SFW image that shows whats actually going on.

    You can see it around Gen8 Males hairline and sideburns. this is whats happening to Gen8 Females Hair, Brow, and Anatomical Region...

    That isn't see-through, but blotted out. That is the hair cap and happens anywhere the geometry for the haircap intersects the geometry of the model. It's a bug in DAZ Studio / iRay Renderer I don't care which one is at fault it is their product and doesn't work.

    I have that problem all the time. You can:

    a) Best option if available: Go to the morph sliders for the product that the PA that made the product specifically made for that product to enlarge / shrink the hair cap to fit the character. Example: OOT (OutOfTouch) has a Ryan Hair for G8M/G3M that such a morph adjustment supplied by OOT and it works well.

    b) 2nd most viable option: Go to the CutOut Opacity slider for the hair cap on your product and slide to from 1.0 (or whatever it's at) to 0.0. However, this option can make hair look mangy but it often is still acceptable render results especiall if far enough away from the render camera.

    c) 3rd option that often doesn't work: Adjust the Scale for the hair cap or hair from 100% to 99.5% or 100.5% and test render. Gone? No. Reduce/Enlarge to 99% or 101%. Render. Gone? No. Reduce/Enlarge to the next number on the percent scale until the problem is gone. The problem with this method is then outfit the hair line gets ruined or looks as if the hair floats away from the head. 

    d) 4th & last option that I know of that's easy: use another hair product. & repeat til you get one that solves the problem. Not very customer friendly to have paid for broken products but really unil nVidia/DAZ 3D create a solution that's all you have.

     

     

    See-though happens on the private region, but i cant show that...

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