Morphs effect parts not moved in hexagon

edited March 2014 in Daz Studio Discussion

Hi, trying to make a face morph on M4. Not sure if there is a way to send just the head over to Hex and then send back to Studio? Problem is, at some point in the process the feet tilt up and mess up the morph. Maybe when I turn on symmetry? IDK I went through it twice thinking I must have moved them by mistake but no. Other problem is its sooo slow that I cant undo without waiting for a long time. Any advice? Thanks


forgot to ask if there is a way to add the morph to just the face?

Post edited by rgd123_7977fd19d8 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,273
    edited December 1969

    Zero the figure pose before sending it to Hexagon - the default pose has the feet bent up, which then gets included in the morph for a double effect.

  • edited December 1969

    Ok, I see it now. thx

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