Downgraded to Genesis 3 from Genesis 8

GalaxyGalaxy Posts: 562

Finally my struggle is over because I decided to downgrade from Genesis 8 to Genesis 3. It is best for me. Most Genesis 8 contents are very resource hungry Dforce etc. Most contents are Iray only.

It supports both Iray and 3delight.

High quality related contents are available and deals are better than Genesis 8.

And many more. My only drawback is lot of Genesis 8 related contents will now become rarely use contents.

Thanks for reading.

 

 

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Comments

  • alex86firealex86fire Posts: 1,130

    I'm not sure how these clones are helping with fitting the items but if they work for you, it's great.

  • GalaxyGalaxy Posts: 562

    These clones comes free with Genesis 8. However Genesis 8 male is currently Iray only product.

  • Yep, yep and yep. Im starting to go the same route though I still use iray. Ive also been having alot of fun with G2 I can pack a good amount of G2 characters into a scene. I still like to buy G8, I can fit a couple characters into a scene so long as I spend the time cutting down resource costs. Also, im assuming that Ill upgrade one of these days.

    My interest in G9 is fading as of late as I can only imagine that the memory costs for that one are going to be higher than practical for me.

  • Catherine3678abCatherine3678ab Posts: 8,388
    edited March 2020

    For clothing items with sleeves and legs, you might find the autofit clones I've released to be useful. Link is in my signature.

    Post edited by Catherine3678ab on
  • FSMCDesignsFSMCDesigns Posts: 12,774

    Maybe you should reword the title to say you downgraded from iray to 3Delight since I find G3 and G8 items pretty much on the same level of detail and very interchangable

     

    For clothing items with sleeves and legs, you might find the autofit clones I've released to be useful. Link is in my signature.

    Maybe i am missing something, but I had asked for V4 clones for GF8 and I can't seem to find them, only tutorials, am I blind?

  • GordigGordig Posts: 10,173

    Maybe i am missing something, but I had asked for V4 clones for GF8 and I can't seem to find them, only tutorials, am I blind?

    These?

  • JOdelJOdel Posts: 6,288

    G8F takes so long to load that I'm about to stop using it. G8M is a bit better. But when I compare them to how fast a saved G1 character loads. I rather think I know what most of my background characters are going to be.

  • SevrinSevrin Posts: 6,309
    JOdel said:

    G8F takes so long to load that I'm about to stop using it. G8M is a bit better. But when I compare them to how fast a saved G1 character loads. I rather think I know what most of my background characters are going to be.

    The reason G8F loads slower than G8M is that you have more female than male characters and therefore more female morphs that load everytime you load a female character.   If you were to uninstall the female characters you don't use, you would see reduced load times.

  • alex86firealex86fire Posts: 1,130

    I heard that soon, if not already, we will be able to pool graphics cards memories together.

    That would mean a lot for having more characters in a scene.

  • GalaxyGalaxy Posts: 562

    Maybe you should reword the title to say you downgraded from iray to 3Delight since I find G3 and G8 items pretty much on the same level of detail and very interchangable

    I use both. Sometimes Opengl too for toons.
  • FSMCDesignsFSMCDesigns Posts: 12,774
    Gordig said:

    Maybe i am missing something, but I had asked for V4 clones for GF8 and I can't seem to find them, only tutorials, am I blind?

    These?

    Had that, had to return it because it is broken and doesn't work as advertised. When it was released I posted examples of the conversion with that set and the old method of autofitting to G3, saving and then autofitting to G8 and I had far superior fits with the old method

  • DripDrip Posts: 1,206
    Sevrin said:
    JOdel said:

    G8F takes so long to load that I'm about to stop using it. G8M is a bit better. But when I compare them to how fast a saved G1 character loads. I rather think I know what most of my background characters are going to be.

    The reason G8F loads slower than G8M is that you have more female than male characters and therefore more female morphs that load everytime you load a female character.   If you were to uninstall the female characters you don't use, you would see reduced load times.

    Exactly what Sevrin said. G8F has less polys than G2F, G1F or even V4, unless you increase the SubD level.

    The only thing you'd need to make a G8F render really fast, is replace all the materials with 3Delight materials. There's tools for that, or otherwise simply use some older 3Delight materials for G3F, since the UV is about 99.9% identical. In this manner, G8F should render as fast as G3F.

  • Maybe you should reword the title to say you downgraded from iray to 3Delight since I find G3 and G8 items pretty much on the same level of detail and very interchangable

     

    For clothing items with sleeves and legs, you might find the autofit clones I've released to be useful. Link is in my signature.

    Maybe i am missing something, but I had asked for V4 clones for GF8 and I can't seem to find them, only tutorials, am I blind?

    No you're not missing anything. The only way I could make the V4/M4 clones for G8 was by using a product sold in the store. So as a derivative product they are not redistributable, hence the tutorials. The product mentioned in the tutorial is the V4/M4 shapes for Genesis.

  • HavosHavos Posts: 5,392

    The only reason I can think of why G8 would use more resources than G3 is because some of the newer figures include more maps for each surface. These can be stripped off and will use the same resources as a G3.

    A properly optimized G8 figure will use no more resources than any other generation (in fact it will use less because of the lower poly count), and yet will look no worse or better than the older figures.

    Whilst a lot of G8 figures do have more maps per surface and/or use HD, you do not have to use any of this. G8 figures can be used for foreground and background characters. 

    There maybe a number of reasons to use G3 rather than G8, but resource use should not be one of them.

  • There really isn't much difference between G3F and G8F, retopology of the finger/toe nails and some rigging changes. It's the same basic mesh, same UVs and same number of textures loaded. Eyes are different, but still dreadfully woeful.

    My machine loads G8F faster than G3F. But I still use G3F over G8F because I have more morphs for it and I cba to convert them all to G8F.

    The one thing I don't get with G8F is the standard shaders that it comes with just do not work, there are certain things in Iray that when turned on or off don't allow you to use other things, and the standard shaders do just that. I get that after market packages earn money, but making the basic shader not work is beyond dumb, I clicked render and got mediocracy....

    Going to start adding some rigging, grafts and other details to G3F to improve it, create my own base model, a G3F mkII.

  • mavantemavante Posts: 734
    Havos said:

    A properly optimized G8 figure will use no more resources than any other generation (in fact it will use less because of the lower poly count), and yet will look no worse or better than the older figures.

     

    You would be doing me a fabulous service (and I hope a lot of other people) if you would do a properly sequenced, step-by-step guide to exactly how one arrives at a "properly optimized G8 figure," using as little in the way of unexplained abbreviated jargon as humanly possible. In fact, I would happily pay for such a guide—if it doesn't start out with or present itself with the assumption that I already know it all anyway.

  • nemesis10nemesis10 Posts: 3,490
    mavante said:
    Havos said:

    A properly optimized G8 figure will use no more resources than any other generation (in fact it will use less because of the lower poly count), and yet will look no worse or better than the older figures.

     

    You would be doing me a fabulous service (and I hope a lot of other people) if you would do a properly sequenced, step-by-step guide to exactly how one arrives at a "properly optimized G8 figure," using as little in the way of unexplained abbreviated jargon as humanly possible. In fact, I would happily pay for such a guide—if it doesn't start out with or present itself with the assumption that I already know it all anyway.

    As mentioned, G8 isn't terribly different than G3 in terms of the geometry.  If you want a speedier and more stable G8 figure,

    1. first look at your log to see if you are throwing any errors and deinstall, reinstall what is broken,
    2. next, reduce the size of your figure's maps to match the size of your speediest G3 figure,
    3. next, you can squeeze a tiny bit of speed by moving characters/morphs to a different runtime that you can switch off in Content Manager,
    4. and finally, match the SubD to your G3 figures (a SubD of 2 is much less resource hungry than a SubD of 3 or 4.

    Two things have changed from G3 to G8: map size and SubD to match higher resolution screens and more powerful computers.  It is probably worth the experiment to try it with one figure by duplicating the figure's texture folder, reduce the map size of the duplicate folder, replace the textures with the smaller files, reduce the SubD and test out how resource heavy the character is.  If that helps a lot, most image editors can be automated to do a lot of files.   

  • mavantemavante Posts: 734

    By the way, it seems perfectly obvious—now—that in my request for  "a properly sequenced, step-by-step guide to exactly how one arrives at a 'properly optimized G8 figure,' using as little in the way of unexplained abbreviated jargon as humanly possible," I grossly omitted to say:

    If you're just going to tell me, "go do this and then do that and then do this other thing," without STEP-BY-STEP, CLEAR INSTRUCTIONS ON WHERE AND HOW TO DO each thing, please, please, please don't waste your valuable time. It really is a total waste of time and typing, and I am sure you have much better and more productive ways to spend your time.

    Please forgive my oversight in not stating that clearly before in my request.

  • MelissaGTMelissaGT Posts: 2,611

    One of the biggest differences that I've noticed between G3 and G8 that will increase your system resource use is that G8 (by default) uses chromatic SSS and G3 (by default) uses mono SSS. Chromatic SSS takes a lot lot lot longer time to render. 

  • nemesis10nemesis10 Posts: 3,490
    mavante said:

    By the way, it seems perfectly obvious—now—that in my request for  "a properly sequenced, step-by-step guide to exactly how one arrives at a 'properly optimized G8 figure,' using as little in the way of unexplained abbreviated jargon as humanly possible," I grossly omitted to say:

    If you're just going to tell me, "go do this and then do that and then do this other thing," without STEP-BY-STEP, CLEAR INSTRUCTIONS ON WHERE AND HOW TO DO each thing, please, please, please don't waste your valuable time. It really is a total waste of time and typing, and I am sure you have much better and more productive ways to spend your time.

    Please forgive my oversight in not stating that clearly before in my request.

    As mentioned, G8 isn't terribly different than G3 in terms of the geometry.  If you want a speedier and more stable G8 figure,

    1. first look at your log to see if you are throwing any errors and deinstall, reinstall what is broken (your log is located at Daz Studio Main Menu >Help>Troubleshooting>View Log.... you will see errors but hopefully not a lot of them and the error will have the name of the errant file or morph},
    2. next, reduce the size of your figure's maps to match the size of your speediest G3 figure (The readme for the product will show you the path to the textures folder or you should be able to search it on your computer, and use your favorite image editor to reduce the file size...)
    3. next, you can squeeze a tiny bit of speed by moving characters/morphs to a different runtime that you can switch off in Content Manager (Daz Studio> Preferences> Content Manager> Daz Studio Content folders),
    4. and finally, match the SubD to your G3 figures (a SubD of 2 is much less resource hungry than a SubD of 3 or 4  Go to Daz Studio> Parameter Tab > Mesh Resolution to adjust SubD i.e. subdivision i.e. mesh resolution each number 2 to 3 makes the figure 10X more complex).
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,524

    they are all terribly resource hungry compared to legacy figures

    I can do crowds of V3 and M3 characters, a few less of V4&M4 lucky to load 3 Genesis 3&8 figures dressed before I run out of RAM and that's just the openGL viewport,

    3Delight will render many more figures than iray can too.

    BTW just rotate arms 45° and legs 6° on unfitted clothes, rigging tool right click bake rotations  and change scene identification to fit between 3&8

  • HavosHavos Posts: 5,392
    mavante said:
    Havos said:

    A properly optimized G8 figure will use no more resources than any other generation (in fact it will use less because of the lower poly count), and yet will look no worse or better than the older figures.

     

    You would be doing me a fabulous service (and I hope a lot of other people) if you would do a properly sequenced, step-by-step guide to exactly how one arrives at a "properly optimized G8 figure," using as little in the way of unexplained abbreviated jargon as humanly possible. In fact, I would happily pay for such a guide—if it doesn't start out with or present itself with the assumption that I already know it all anyway.

    By far the easiest way to do this is to buy this product:

    https://www.daz3d.com/scene-optimizer

    Optimizing the figure is then just a few clicks. You can use it to remove unneeded maps for characters that are not the principal focus of the image (eg bump, displacement, normal maps), don't strip SSS or specular maps as that will often drastically change the look of the skin.

    I would also reduce the map size of most characters to 2Kx2K (use the script to downsize the maps by a factor of 2). Only characters in close up need 4K by 4K maps unless you are rendering at an insanely high resolution. This alone reduces the VRAM requirements of a character by a factor of 4. Also make all non-focussed characters to 0/1 resolution (ie 0 in scene subD 1 in render). This can also be done using this script.

    The other thing to look at is a character's hair. Many modern hairs use far more polygons that the figure is placed on. I have seen hairs with 400K polygons even at base resolution, so that dwarves the 16K used by a G8 figure at base resolution. Put these modern hairs on a G3 figure and any savings you made by using G3 instead of G8 will be largely cancelled out.

  • frankrblowfrankrblow Posts: 2,052

    G8 eyelashes take up a lot of memory too, so delete them on all but your main character/s. Every little bit helps.

  • DarkSpartanDarkSpartan Posts: 1,096

    For those looking around for 3DL kits for things that don't currently have them (like the above-mentioned G8M), https://www.daz3d.com/rssy-3delight-to-iray-converter might be worth the price of admission...

  • LeanaLeana Posts: 11,817

    For those looking around for 3DL kits for things that don't currently have them (like the above-mentioned G8M), https://www.daz3d.com/rssy-3delight-to-iray-converter might be worth the price of admission...

    That products converts from 3DL to Iray.

    The Iray to 3DL one is there: https://www.daz3d.com/rssy-iray-to-3delight-converter-and-merchant-resource

  • Sensual ArtSensual Art Posts: 645

    I never actually upgraded to Genesis 8 though I did backport several G8 characters back to G3. In my case the main de-motivation is the lacking quality of a few 3rd party geografts and morphs in G8 versions that I heavily use with G3.

    And I cannot tell for sure if my studio crashes more while working with G8 characters or a missing heel bone makes me feel constrained.

    Speaking of scene optimizer, I would rather have it give more mileage with my G3 characters than try to fit G8 characters to work with my 5-year old PC.

  • outrider42outrider42 Posts: 3,679

    With back how compatible G8 is, you can always use the same G3 3DL skins you like on any G8 model. And dforce hair is optional, you can use whatever you like. If you want hairs that are quick, I'd go for Genesis 1 and V4 hairs, and maybe G2. If you look at most newer hairs, they often have a lot of different surfaces, which all add up and become quite resource heavy. 

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