I can't set a top coat bump map. (Solved, but had to edit scene DUF file)
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edit: I found the solution to the problem in this thread: https://www.daz3d.com/forums/discussion/344321/not-all-surfaces-have-texture-options-available - I added some extra notes to my post to help anyone else. I had to edit the DUF file and add mappable = true to the material node. I explain how to do it at the end of the post. Visit the link above for solution.
For some reason I can't set a top coat bump map for Genesis 8 Female's Lips surface. It doesn't have the drop down arrow so you can specify a map. It only allows me to put a value in. Anyone know how to fix this?
Post edited by Flortale on
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Are you working with a material preset and if so which one?
I wasn't able to replicate this condition with the standard ubermaterial, but a couple custom materials did have this issue.
You'd need to switch to the Uber base material, or another shader preset that has that option enabled.
I found the solution to the problem in this thread: https://www.daz3d.com/forums/discussion/344321/not-all-surfaces-have-texture-options-available - I added some extra notes to my post to help anyone else. I had to edit the DUF file and add mappable = true to the material node. I explain how to do it at the end of the post.
Genesis 8 Female -> Lips -> Top Coat Bump .. I was unable to set a map.
Are you talking about !Iray Uber Base ? I tried reapplying that to Genesis 8 Female, but I was still missing the small dropdown arrow from the top coat bump map node.
Can you specifically tell me which Iray Uber Base I'm supposed to apply to Genesis 8 to restore the ability to add a top coat bump map to the top coat bump node? I could've swore there is only one !Iray Uber Base, and not the one where it tells you not to use it.