Model warping when bringing into Daz
Hi
I've been using Daz for a bit but am super new to doing any original modeling myself. I recently created a model in Blender which looks fine, but when I import it into Daz it gets warped. A few of the holes get partially covered, such as half the key hole and most of the interior.
Original Blender Daz Inport Hexagon Inport
I tried changing export/import settigns but they haven't helped so far, and I tried changing what I was exporting as, which achieved nothing. I tried importing it into Hexagon then into Daz, but same thing happened once I exported that and inported into daz. At this point I've got no clue what to do. My best guess is that using 'Add modifier, Boolean, Difference' to create the cuts in the model have caused the issue, but I'm really not sure how or why since some worked fine.
Any advice would be appreciated.
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Edit note: I remade the model using a different method and it's working fine. Still curious why it happened, but since it's working using a different method to what I mentioned, it may be that after all
Comments
That usually means that there are polygons that span the gap, Blender sees them as separate and leaves a hole but DS/Iray/3Delight fill them in. A larger, wirframe, image might help to spot the issue or - if you are willing - you could upload the OBJ. If Blender will give you statistics - numbers of poygons, vertices etc. plus the number of vertices in each polygon and the number of polygons each vertex belongs to - that might also help you spot any anomalies.