A problem with render a big picture in daz studio 4.11 - 4.12

Hello guys!

I just set aspect ratio 4.0 : 7.0 and pixel size - 960:1680 = final render time of one picture was about 2 hours. I get my daz Studio 4.12 crashing when I want to render about 6 characters and 3 animals in one scene (I set a sky-dome only as a main light). Is there something wrong with my liblary/content/genesis 3 figures loaded into scene??

I managed final render in other app - VUE xStream 2016 R6 (before final render I get this message: THE AVAILABLE SYSTEM RESOURCES HAVE JUST DROOPED BELOW CRITICAL LEVEL. VUE IS NOW ENABLING DEGRADED MODES AND WILL ADAPTIVELY SIMPLIFY THE DISPLAY TO PRESERVE MEMORY(...)). In order to achieve all this (to render all 6 characters and 3 pets in one scene)I had to import all characters one by one as OBJ file and then set final pose for all in Vue. A final render it took me just a few minutes (In DaZ I think it would take a few hours...). Despite all I want to render any kind of scene only in DAZ STUDIO PRO. 4.12, so my final question is: what shell I do with my new PC (I just bought him last year)to render big pictures (from 4-10 characters with simple environment)?? These are my current settings: INTEL(R) CORE(TM) i5-8400 CPU @ 2.80GHz 2.81 GHz, RAM - 16,0 GB; Win 10 64 bit, GRAFIC CARD - NVIDIA Geforce GTX 1060 6GB.

Is it real to achieve this all using only the last version of DAZ Studio?? Or am I just a pooor dreamer??

 
 
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Comments

  • fastbike1fastbike1 Posts: 4,078
    edited March 2020

    Your scene is too big to fit in the 1060 VRAM. The render will drop to cpu which will take a lot longer. you also have a marginal amount of CPU RAM.

    Studio isn't your issue, your hardware is inadequate for what you want to render. The characters will need more VRAM than the Environment in almost all cases. Win10 will reserve almost 1GB of VRAM for system use, which further limits VRAM available to renders to about 5GB.

    There are techniques to reduce the amount of VRAM needed, but they are not simple, especially if you are new to Studio.

    Post edited by fastbike1 on
  • neomanneoman Posts: 75

    If you only have an i5 with 16 Gb RAM you are using the bare minimum for DAZ Studio 4.12.  I feel your pain.  I have an Core i7 processor with 32 Gb RAM and my computer is already obsolete with DAZ Studio.  I often complete large renders and it can take all night to render as my computer will max out GPU and switch to the CPU.  I bought this computer about a year and a half ago just as a system for DAZ Studio...  Now I wish I had a Core i9 with 64 Gb RAM...  Don't have $3,000 to upgrade however.

  • Roman_K2Roman_K2 Posts: 1,252

    You'll need to sharpen the lighting, but in any case why not render each character as a separate layer, eg. save your "master" scene to disk and then blank out or delete all the characters except one. Then render as a TIF image on a transparent background.

    Note: in recent versions of DS, I have found that my ability to render a transparent background goes away if I mess with the Environment pane in any way.  So if this was me I would save my "master" copy of the scene would have no background in the Environment pane - I wouldn't even go there. If I was using a "physical" (added geometry, a separate model etc.) background prop then the Environment pane would not be an issue. So, counting the bird and the dog as character I would do 8 renders with one character each, each render being a separate, transparent TIF file, and one render with just the background texture or, if that is a background prop (looks like it on account of the shadows) then render only the prop and its texture as render #9. Then assemble all nine layers in an image editing program.

    I think one time someone explained to me what the issue is about the Environment pane but the explanation didn't sink in yet. Sorry. sad

  • fastbike1fastbike1 Posts: 4,078

    @mcgarhart_3bfd88cc5f "I have an Core i7 processor with 32 Gb RAM and my computer is already obsolete with DAZ Studio"

    Your computer isn't the issue. You need a better GPU AND you may need to consider how complex a scene youare trying to render without trying to optimize the scene elements. The big production companies don't render their scenes on single computers  in a few minutes.

    Rolling Stones said it best: "You can't always get what you want"

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