Niggly issue with Ultracenery Landscape System

Doc AcmeDoc Acme Posts: 1,153

This isn't particularly a Tech Support worthy level of problem I don't believe, but it does need to be corrected from "Higher Up".

Upon first launch it complains that it can find:
... runtime/textures/howiefarkes/ultrascenery/terrain/usc_autumnleaves_01_2048_diffuse.png

Where as there IS a:
...Runtime\Textures\HowieFarkes\UltraScenery\Terrain\USC_Autumnleaves_01_1024_diffuse.png", which is what I used to satisfy in the meantime.

So Im gonna go out on a limb (pun intended) here & guess that a 1K leaf map got substituted for a 2K somewhere along the line.

I'm sure a 1K map for a leaf is perfectly fine, but might that missing image be available some where or should a request go out to the PA or DAZ to correct the metadata of the product?

 

Comments

  • Catherine3678abCatherine3678ab Posts: 8,337
    edited March 2020

    Missing texture images and/or wrong calls for texture images are indeed a matter for CS ticket.

    Post edited by Catherine3678ab on
  • NorthOf45NorthOf45 Posts: 5,485

    Someone already mentioned that in the Commercial thread. HowieFarkes is aware...

  • Doc AcmeDoc Acme Posts: 1,153

    OK, thanks.  Just seemed since that the product has been out for awhile, that would have been noticed long ago.

  • HowieFarkesHowieFarkes Posts: 607

    Am uploading the fix for this right now - can't say how long it will take to get through Daz QA process though.

    Yes indeed at one stage there was a 2k texture map for that ecology but frankly it was overkill. It's 99% covered in instanced trees, leaves and grass and was just taking up precious GPU RAM for no discernable gain. My bad that it got uploaded while there was still a link to it but that is being sorted now.

  • Thank you :-)

  • Doc AcmeDoc Acme Posts: 1,153

    Am uploading the fix for this right now - can't say how long it will take to get through Daz QA process though.

    Yes indeed at one stage there was a 2k texture map for that ecology but frankly it was overkill. It's 99% covered in instanced trees, leaves and grass and was just taking up precious GPU RAM for no discernable gain. My bad that it got uploaded while there was still a link to it but that is being sorted now.

    Thank ya sir.

    Ya, I waz wondering about that for a leaf.  I'll check if the DIM in the morning then.

     

  • Doc AcmeDoc Acme Posts: 1,153

    Perhaps I can get a clarification HowieFarkes for the correct use of the USC Camera view. Since it isn't a camera itself, is it simply parented to an exisitng?

     

  • barbultbarbult Posts: 24,240
    Doc Acme said:

    Perhaps I can get a clarification HowieFarkes for the correct use of the USC Camera view. Since it isn't a camera itself, is it simply parented to an exisitng?

     

    Lots of good info in the commercial thread. https://www.daz3d.com/forums/discussion/comment/5432236/#Comment_5432236

  • Doc AcmeDoc Acme Posts: 1,153

    Perhaps, but something pretty basic that should be in the docs.  Not really in the mood to wade through a dozen pages...

     

  • HowieFarkesHowieFarkes Posts: 607
    Doc Acme said:

    Perhaps I can get a clarification HowieFarkes for the correct use of the USC Camera view. Since it isn't a camera itself, is it simply parented to an exisitng?

     

    You can ignore it - it is used by the script as a helper.

  • HowieFarkesHowieFarkes Posts: 607
    Doc Acme said:

    Perhaps I can get a clarification HowieFarkes for the correct use of the USC Camera view. Since it isn't a camera itself, is it simply parented to an exisitng?

     

    You can ignore it - it is used by the script as a helper.

    Doc Acme said:

    Am uploading the fix for this right now - can't say how long it will take to get through Daz QA process though.

    Yes indeed at one stage there was a 2k texture map for that ecology but frankly it was overkill. It's 99% covered in instanced trees, leaves and grass and was just taking up precious GPU RAM for no discernable gain. My bad that it got uploaded while there was still a link to it but that is being sorted now.

    Thank ya sir.

    Ya, I waz wondering about that for a leaf.  I'll check if the DIM in the morning then.

     

    Technically it wasn't for a leaf it was the ground texture of fallen leaves.

  • Doc AcmeDoc Acme Posts: 1,153
    edited March 2020
    Doc Acme said:

    Perhaps I can get a clarification HowieFarkes for the correct use of the USC Camera view. Since it isn't a camera itself, is it simply parented to an exisitng?

     

    You can ignore it - it is used by the script as a helper.

    Doc Acme said:

    Am uploading the fix for this right now - can't say how long it will take to get through Daz QA process though.

    Yes indeed at one stage there was a 2k texture map for that ecology but frankly it was overkill. It's 99% covered in instanced trees, leaves and grass and was just taking up precious GPU RAM for no discernable gain. My bad that it got uploaded while there was still a link to it but that is being sorted now.

    Thank ya sir.

    Ya, I waz wondering about that for a leaf.  I'll check if the DIM in the morning then.

     

    Technically it wasn't for a leaf it was the ground texture of fallen leaves.

    Ah.  OK.  Don't think I've seen the update show up in DIM yet, but when I loaded the script this eve, it didn't request that file.  Used a much sparcer scene so most likely just didn't call for that.

    Rendered out the first test earlier.  Looks gorgeous. 15min @ 2K so pretty decent.

    Pretty amazing script over all. 

     

    FirstLook_UltraSceneIray(15min).png
    1920 x 1080 - 5M
    Post edited by Doc Acme on
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