Niggly issue with Ultracenery Landscape System
This isn't particularly a Tech Support worthy level of problem I don't believe, but it does need to be corrected from "Higher Up".
Upon first launch it complains that it can find:
... runtime/textures/howiefarkes/ultrascenery/terrain/usc_autumnleaves_01_2048_diffuse.png
Where as there IS a:
...Runtime\Textures\HowieFarkes\UltraScenery\Terrain\USC_Autumnleaves_01_1024_diffuse.png", which is what I used to satisfy in the meantime.
So Im gonna go out on a limb (pun intended) here & guess that a 1K leaf map got substituted for a 2K somewhere along the line.
I'm sure a 1K map for a leaf is perfectly fine, but might that missing image be available some where or should a request go out to the PA or DAZ to correct the metadata of the product?
Comments
Missing texture images and/or wrong calls for texture images are indeed a matter for CS ticket.
Someone already mentioned that in the Commercial thread. HowieFarkes is aware...
OK, thanks. Just seemed since that the product has been out for awhile, that would have been noticed long ago.
Am uploading the fix for this right now - can't say how long it will take to get through Daz QA process though.
Yes indeed at one stage there was a 2k texture map for that ecology but frankly it was overkill. It's 99% covered in instanced trees, leaves and grass and was just taking up precious GPU RAM for no discernable gain. My bad that it got uploaded while there was still a link to it but that is being sorted now.
Thank you :-)
Thank ya sir.
Ya, I waz wondering about that for a leaf. I'll check if the DIM in the morning then.
Perhaps I can get a clarification HowieFarkes for the correct use of the USC Camera view. Since it isn't a camera itself, is it simply parented to an exisitng?
Lots of good info in the commercial thread. https://www.daz3d.com/forums/discussion/comment/5432236/#Comment_5432236
Perhaps, but something pretty basic that should be in the docs. Not really in the mood to wade through a dozen pages...
You can ignore it - it is used by the script as a helper.
You can ignore it - it is used by the script as a helper.
Technically it wasn't for a leaf it was the ground texture of fallen leaves.
Ah. OK. Don't think I've seen the update show up in DIM yet, but when I loaded the script this eve, it didn't request that file. Used a much sparcer scene so most likely just didn't call for that.
Rendered out the first test earlier. Looks gorgeous. 15min @ 2K so pretty decent.
Pretty amazing script over all.