3d Painting for dummies

This has been asked before but it looks like all threads are several years old. Hoping that a better solution has come up since then. I'm looking for a way to export a DAZ G2 figure with geografts and textures, paint over the textures in 3D and import the whole thing back into DAZ. I have ZBrush and Photoshop CC but could look into other products as well, as long as the process is simple and intuitive like the GoZ bridge. Thanks.

Comments

  • n.jmurov said:
    This has been asked before but it looks like all threads are several years old. Hoping that a better solution has come up since then. I'm looking for a way to export a DAZ G2 figure with geografts and textures, paint over the textures in 3D and import the whole thing back into DAZ. I have ZBrush and Photoshop CC but could look into other products as well, as long as the process is simple and intuitive like the GoZ bridge. Thanks.

    Geografts are made to hide parts of the figure's mesh. This feature only works inside of Daz Studio. Exports out will have all the mesh showing.

  • n.jmurovn.jmurov Posts: 68
    n.jmurov said:
    This has been asked before but it looks like all threads are several years old. Hoping that a better solution has come up since then. I'm looking for a way to export a DAZ G2 figure with geografts and textures, paint over the textures in 3D and import the whole thing back into DAZ. I have ZBrush and Photoshop CC but could look into other products as well, as long as the process is simple and intuitive like the GoZ bridge. Thanks.

    Geografts are made to hide parts of the figure's mesh. This feature only works inside of Daz Studio. Exports out will have all the mesh showing.

    Geografts would be extremely desirable to export and re-import with. Suppose I have some bio-mechanical monster with geografted parts. I want to be able to paint over the whole thing at once. Just looking for a more convenient process than 2D painting meshes separately in Photoshop. Tried 3D Coat in the past but it was a bit convoluted plus I couldn't find brushes I liked.
  • n.jmurov said:
    n.jmurov said:
    This has been asked before but it looks like all threads are several years old. Hoping that a better solution has come up since then. I'm looking for a way to export a DAZ G2 figure with geografts and textures, paint over the textures in 3D and import the whole thing back into DAZ. I have ZBrush and Photoshop CC but could look into other products as well, as long as the process is simple and intuitive like the GoZ bridge. Thanks.

    Geografts are made to hide parts of the figure's mesh. This feature only works inside of Daz Studio. Exports out will have all the mesh showing.

     

    Geografts would be extremely desirable to export and re-import with. Suppose I have some bio-mechanical monster with geografted parts. I want to be able to paint over the whole thing at once. Just looking for a more convenient process than 2D painting meshes separately in Photoshop. Tried 3D Coat in the past but it was a bit convoluted plus I couldn't find brushes I liked.

    As with other programs one can make their own brushes for 3D Coat. I have not mastered how to so cannot advise but the company that makes it does have a forum.

    The 'problem' is the desire to re-import and ? what you mean by painting. If you are talking of painting a texture, as in there would be texture images to be exported, what you can do is have the program for 3D painting receive the objects, delete the mesh that is normally hidden {and do NOTHING to the mesh so as to not change its uvmap}, paint as you please and then export those texture images. In Daz Studio, using the Surfaces Tab, apply the new textures and see what needs fixing. Take the new texture images back over into your image editor and touch up any troubled areas such as seams, etc. Save out the fixed textures with a new name and test again in Daz Studio ... and hopefully all goes well.

    If you are speaking of painting as in developing the mesh, then you would be looking at a rather complicated recipe for to bake those changes into normals or something for application in Daz Studio. Again this is not something I've yet mastered but there is a very good introductory tutorial for 3D Coat which shows the workflow ... and in the spot between the detailed mesh and the retop mesh, the details get put to textures somehow. Go to about 28:13.

    https://www.youtube.com/watch?v=4KpDE7jl_P8

     

  • n.jmurovn.jmurov Posts: 68
    Thanks for this. I was talking about making changes to texture maps, not developing the mesh. Also was wondering about the process of creating textures from photographs, like that functionality that exists in ZBrush.
  • n.jmurov said:
    Thanks for this. I was talking about making changes to texture maps, not developing the mesh. Also was wondering about the process of creating textures from photographs, like that functionality that exists in ZBrush.

    It also exists in 3D Coat ;-)

    And of course one can use an image editor that works with layers to make changes to texture maps [always work on COPIES]. Just remember to 'brush' a few pixels outside of the lines for the buffer zone aka the seam allowances. Some use G.I.M.P., PaintShopPro, Photoshop, etc.

  • n.jmurovn.jmurov Posts: 68
    Thanks again. Sounds like I need to give 3D Coat another try :-)
Sign In or Register to comment.