Obj to Daz
Elettrodado
Posts: 76
Hi,
I searched before to ask this question here, but I can't find anything that really helps me.
I am trying to import a Turbosquid file in obj format. It imports well, but it is a single block with no surfaces to be selected in surfaces tab to assign material. There are any material with the file.
What should I do to assign shaders to parts if I can only select the whole object itself? Thanks!
EDIT: I am quite sure that the parts are just grouped, but I can't find a way to ungroup them so to assign single part material.
Post edited by Elettrodado on
Comments
YOu would need to take the model into a 3D modeling app and do the modifications there to make it easy on yourself.
There can ba a lot of work involved in converting models over to DS when they are not set up for it in the first place
Thanks,
Yes, I figured out that is too much for my knowledge, even if I see all the groups in blender, but once exported from there, I still can't do anything in daz.
edit: why you darked the text? Does it mean something about netiquette? Just a curiosity.
Switch to Tools>Geoemtry Editor, with the imported OBJ selected, and look at the Tool Settings pane - that will show a list of the groups/surfaces that the model has. If the things you want are there as groups but not surfaces you can quickly select a group by clicking the + next to it in Tool Settings, then right-click in the Viewport>Geometry Assignment>Create Surface from Selected....
Thanks!!! I still have to completely understand the assignments but this is what I was looking for. Thank you again.
If this is somethning you want to do in Daz, do yourself a huge favor and learn just the basics of Blender. Whatever time you invest will certainly be worth it when you begin to realize what you can do. Things that Daz Users lose their minds over, like the Mesh Tool, are standard faire in a real modeling tool.
Import the object into Blender, select it, and hit tab to go into edit mode.
Hit 3 to select faces, and select all the faces you'd like to be a separate surface. You can try ctrl-+ (on the numpad) to increase the selection, or ctrl-L to select all connected faces, or C and select with the mouse (using the thumbwheel to control the radius), or just select faces one by one.
When you've got your new surface selected, on the right side, find the materials tab (the one that looks like a beach ball) and hit the + to create a new material. And then Assign to assign the selected faces to it. Double click the new material to change its name to something better.
Repeat for all the material zones you want, and export.
You may have some orientation/scale issues, but those can be easily fixed in either app.
Blender is a great tool, just a little too much for my knowledge.
The problem is I render just for fun, and I believe that DAZ Studio for my purposes is more than enough and has many features I don't know yet.
However, I had so much fun following some famous blender tutorial to make a donut!