possible to make clothes thicker?

Hi! I've been playing with textures and my thick knits textures are actually paper thin in thickness. Is there a way to make clothes thicker? Scaling didn't seem to work and I was hoping someone more experienced could chime in with advice please and thank you.

Comments

  • felisfelis Posts: 4,619

    For the plain fabric you can obtain (an illusion of) some debt using a normal map corresponding to the knit pattern.

    For edges, these actually need real geometry, i.e. it must be modelled in.

  • This is another case of something that is EXTREMELY simple to do in Blender, i.e. adding a solidify modifier. Daz + Blender is really a match made in Heaven, and the Diffeomorphic plugin works well to get things into Blender.

  • sunnyjeisunnyjei Posts: 502
    Thanks - so it seems like a problem I'll have to go outside of Daz to fix? The items look fine from certain angles but the depth is too thin .
  • felisfelis Posts: 4,619

    Maybe try to post a screenshot. Then it will be easier to suggest.

  • sunnyjeisunnyjei Posts: 502
    felis said:

    Maybe try to post a screenshot. Then it will be easier to suggest.

    I took a couple of screenshot and tried to highlight points

    To give an example of what I am after this is a product Peache (love Peache's stuff!). I'd like to be able to create more depth like Peache's clothes appear to have in this photo. (Look near the ends of the garmets by her wrist, thighs, and belly- even the shadow on her thigh seems to support the illusion of depth) Hope that helps! :)

    flat1.png
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    flat2.png
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  • felisfelis Posts: 4,619

    That is the edges you're have marked.

    And in order to get that real geometry is needed, meaning you can't just take a piece of clothing and get that.

  • sunnyjeisunnyjei Posts: 502
    felis said:

    That is the edges you're have marked.

    And in order to get that real geometry is needed, meaning you can't just take a piece of clothing and get that.

    cool i'll add that then to the list of daz related stuff to figure outwink

  • felisfelis Posts: 4,619

    That extra geometry has to be added when the clothing is created.

    And the reason many clothing items don't have it today is due to dForce.

    In the attached iamge, the left side show how many clothing look, and if you want thickness you need something like that to the right. But these extra polygons have a risk to just drop down if you use dForce, and just make the edge look weird.

    edge.PNG
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  • sunnyjeisunnyjei Posts: 502
    felis said:

    That extra geometry has to be added when the clothing is created.

    And the reason many clothing items don't have it today is due to dForce.

    In the attached iamge, the left side show how many clothing look, and if you want thickness you need something like that to the right. But these extra polygons have a risk to just drop down if you use dForce, and just make the edge look weird.

    That's interesting. I think for me at this point it is likely easier to just edit in photoshop especially if I do figure out how to edit and add thickness outside of Daz, import it, and then have it do weird stuff. Thanks for the info.

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