dForce weight map per surface?

Hello,

I'd like to apply a little dForce to an older hair which is made up of several surfaces. Is there some way to handle the dForce weight map per surface? I'd need to paint the "roots" of the hair with the brush such that they are fixed in place when simulating, but when painting I can't manage to paint on one "layer" (surface) without affecting the others. 

Sara

Comments

  • chris-2599934chris-2599934 Posts: 1,835

    I'm in the middle of a long render right now, so I can't check the details, but I think if you right-click when you're in the brush painting tool you get similar options to the ones you get in the geometry editor - including (de)select by surface.

    You can also use the Geometry Editor first to create face groups, then select those face groups with the weight map tool afterwards. See how l'Adair deals with the cloak in this thread: https://www.daz3d.com/forums/discussion/comment/3037691

  • There are geometry hiding tools in the weight map brush, geometry selection is next to the paint icon, select a polygon on the surface, right click -> geometry selection - > select connected, right click -> geometry visibility -> hide unselected polygons. Then unide all polygons, rinse and repeat.

    It's lots of work, but worth it.

    If it's for a quicky render you could use the lasso and select as many roots as you can (in wireframe mode), then you can fill them with 0.0.

  • SaraTSaraT Posts: 58

    Thank you very much! Selecting by surface did the trick. :-)

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