Protruding bone in Callan's right hand (thumb). (solved)
![RexRed](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/320/nOPBIQN0N7JUT.jpg)
Does anyone know how to make this bone In Callan's right hand look natural?
I have tried twisting, bending and scaling and resetting the hand and fingers and nothing seems to fix it.
I have not mixed him any other morphs and the pose I applies at first I told it to keep within limits.
It looks like he has an extra bone in his thumb or his thumb joint is enlarged or disjointed.
Is there a way other than photoshop to fix this?
Has anyone else encoutered this problem with Callan?
I will try and load a new figure of him in and see if it is there, not sure what caused this.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/c7/ead9df6d57f37eb73a43cce5290217.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/c7/ead9df6d57f37eb73a43cce5290217.jpg)
Callen's Thumb.jpg
705 x 573 - 148K
Post edited by RexRed on
Comments
I am not sure what caused that anomaly with the thumb. I think it could be forcing the figure to remain within limits in a pose.
I solved this problem by bringing in the default Callan figure into a blank scene, saving a right-hand default pose and then loading that pose onto the Callan figure in my scene and it fixed the geometry.
I was able to open two Daz Studio instances at once to do this without having to close my scene.
Then I just reposed the hand by hand. It looks beautiful now.
My thumbs knuckle joint does that in that joint too although the light on that render makes that look more like a cyst than a joint on that thumb.